M C O P H E R O E S (Energy-Fighting-Strength)
Hero Grid (Total)
BLACK WIDOW 2-7-2 (11)
BROOD 4-7-5 (16)
DOC SAMSON 1-2-7 (10)
HAWKEYE 1-7-4 (12)
MORBIUS 1-3-7 (11)
MORPH 1-6-3 (10)
NIGHTCRAWLER 5-7-3 (15)
QUICKSILVER 6-6-4 (16)
SENTINELS 7-5-6 (18)
VISION 5-5-6 (16)
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B R E A K D O W N O F M C O V E R P O W E R C A R D S
10 Hero Cards
68 Special Cards ( 8 Any Hero + 6 for each Hero )
14 Mission Cards ( 7 for each of 2 different Missions )
+ 50 Event Cards ( 5 for each of 10 Missions )
—-
142 Total Mission Control Playing Cards;
—-
144 including the Age of Apocalypse & Infestation Incident Event Card Promos
[ 2 Prototypes ]
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H E R O C A R D S A N D S P E C I A L C A R D S
ANY HERO
* CONFUSION (DB) {R} [OPD] Rogue
Avoids all attacks from 1 Teamwork card, or target hero must discard 1
placed Teamwork card.
* DEATH FROM ABOVE (AA) {R} [OPD]
Green Goblin swoops in and makes a level 4 Fighting attack! Any hero
may make 1 additional attack.
* GAMMA TERROR (AR) {R} [OPD]
Doc Samson rampages! Acts as a level 7 Strength attack.
* GOD OF MISCHIEF (AF) {R} [OPD]
Mephisto’s Evil Magic! Opponent -3 to venture total for this battle.
* GUARDIAN ANGEL (AG) {R} [OPD]
Guardian gives warning. Any hero may avoid 1 attack.
* SAVAGE LAND (DF)=>(BL) {R} [OPD] Ka-Zar
On your turn, play before opponent concedes. Opponent may not concede
battle. This card may be placed.
* UNLUCKY AT LOVE (AM) {R} [OPD]
Spurned by Typhoid Mary! Any 1 of opponent’s heroes is -2 to defense
for remainder of battle.
* WEB-HEADED WIZARD (BQ) {R} [OPD] Captain Universe Spider-Man
Exchange this card for any 1 card in Dead Pile.
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* BLACK WIDOW {U} E: 2 F: 7 S: 2 (11)
* AVENGING AGENT (BA) {R} [OPD]
Acts as a level 2 Energy, Strength, or Fighting attack. Can only be
defended by a defensive Special card.
* COMBAT GYMNAST (EL) {R} [OPD]
Acts as a level 7 Fighting attack. If successful, target hero may not
use cards with Fighting icon for remainder of battle.
* DEFENSE TACTICS (AD) {U}
Teammate may avoid 1 Energy attack. May be played while Black Widow is
in reserve.
* ESPIONAGE (AF) {U}
Add 3 to Black Widow’s venture total, or opponent -3 to venture total
for this battle.
* WIDOW’S BITE (AA) {C}
Acts as a level 4 Energy attack. May make 1 additional attack.
* WIDOW’S LINE (AG) {U}
Avoid 1 attack.
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* BROOD {U} E: 4 F: 7 S: 5 (16)
* ALIEN HUNGER (BW) {R} [OPD]
Opponent must discard top 5 cards from Power Pack into Dead Pile.
* BONY EXOSKELETON (AD) {C}
Avoid 1 Strength or Fighting attack.
* BROOD SPAWN (EB) {U}
Play this card in front of Brood. Brood may not be attacked until this
Special is attacked. Brood may not defend this card.
* INSECTOID INCURSION (CN) {C}
No Fighting Power cards may be played against Brood for remainder of
battle.
* OVERWHELM (AR) {U}
Acts as a level 6 Energy attack. If successful, Brood gains skill
levels of target opponent for remainder of battle.
* PESTILENT HORDE (BF) {R} [OPD]
Brood hits to K.O. number is increased to 30.
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* DOC SAMSON {U} E: 1 F: 2 S: 7 (10)
* ANALYTICAL ASSAULT (EC) {U}
Opponent must discard any 1 Special card currently held in his hand,
opponent’s choice.
* GAMMA MUSCLE (AB) {C}
Acts as a level 4 Strength attack. May make 1 additional Strength
attack.
* GREEN HAIRED HERO (DV) {R} [OPD]
Doc Samson may make 1 attack at +4. May not be combined with Universe
cards.
* POWER PUNCH (AE) {U}
Acts as a level 4 Strength attack. May combine with 1 Energy or
Fighting Power card for a single attack.
* PSYCHOANALYZE (BZ) {R} [OPD]
Opponent must reveal hand and play open handed for remainder of battle.
* THEORETICAL TREATMENT (AL) {U}
Remove 1 hit from the Permanent Record of any 1 teammate.
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* HAWKEYE {U} E: 1 F: 7 S: 4 (12)
* ARROW ASSAULT (AA)=>(GJ) {U}
Acts as a level 4 Energy, Strength, or Fighting attack. May make 1
additional attack.
* AVENGING ARCHER (BP) {R} [OPD]
Acts as a level 6 Energy attack. May be made while Hawkeye is in
reserve.
* COMBAT READY (EF) {R} [OPD]
Discard all cards not usable by Hawkeye from hand. Replace with same
number of cards from Draw Pile. May keep duplicates.
* DYNAMITE DELIVERY (EJ) {U}
Acts as a level 2 Fighting attack. If successful, acts as a level 8
Strength Power card.
* PINPOINT ACCURACY (AD) {C}
Avoid 1 attack that contains a Fighting icon.
* TRIPLE SHOT (DH) {C}
Acts as a level 2 Fighting attack. May make up to 2 additional Fighting
attacks.
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* MORBIUS {U} E: 1 F: 3 S: 7 (11)
* BLOOD HUNGER (EG) {R} [OPD]
Acts as a level 5 Fighting attack. If successful, opponent must discard
all cards with an Energy icon from hand.
* DREAD CHAMPION (DU) {R} [OPD]
Morbius may make 2 Power card attacks at +2 each, or 1 Power card
attack at +3. Bonus not applied to damage, or Venture Total.
* LIVING VAMPIRE (AL) {U}
Acts as a level 5 Energy attack. If successful, remove 1 hit from
Morbius’s Permanent Record.
* SAVAGE COMBAT (AR) {U}
Acts as a level 7 Fighting attack.
* SUPERNATURAL STRENGTH (AL) {U}
Remove 1 hit from Morbius’s Permanent Record.
* UNDEAD STAMINA (ED) {C}
Negates the effects of any 1 Special card. May not be used to avoid a
numerical attack, or remove a numerical hit.
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* MORPH {U} E: 1 F: 6 S: 3 (10)
* AMAZING X-MAN (DG) {C}
Acts as a level 2 Fighting attack. May make 2 additional attacks.
* CHANGELING (DX) {U}
Morph gains the Power Grid of any active hero for remainder of battle.
* COPY TEAMMATE (CL) {U}
Play in current battle. Morph may play any 1 KO’d teammate’s Specials
in next battle.
* MAXIMUM MORPH (DW) {R} [OPD]
Morph may combine 1 Fighting Power card with 1 Strength or Energy
Power card for a single attack, for remainder of battle.
* ONE BIG FIST (AR) {U}
Acts as a level 6 Strength attack.
* POWER MIMIC (DY) {R} [OPD]
This Special acts identical to any Special currently on the table.
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* NIGHTCRAWLER {U} E: 5 F: 7 S: 3 (15)
* BAMF! (AG)=>(AD) {U}
Nightcrawler or teammate may avoid 1 attack of 6 or less.
* DISAPPEARING ACT (CC) {R} [OPD]
Acts as a level 5 MultiPower card. May be used to attack or defend.
* PREHENSILE TAIL (BR) {C}
Nightcrawler may have 1 additional Universe card placed on him until
Nightcrawler is KO’d.
* SWASHBUCKLER (AA) {C}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* TRICK TRANSPORT (DZ) {U}
Target hero may not attack or be attacked for remainder of battle.
* VICIOUS TELEPORT (AS) {R} [OPD]
Acts as a level 9 Energy attack.
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* QUICKSILVER {U} E: 6 F: 6 S: 4 (16)
* AGILE AVENGER (CN) {C}
No Energy Power cards may be played against Quicksilver for remainder
of battle.
* FAST AND FURIOUS (BV)=>(BX) {R} [OPD]
Acts as a level 5 MultiPower attack. May be combined with a Universe
card, excluding Teamwork. Universe not added to damage or venture
total.
* HIT AND RUN (EH) {U}
Acts as a level 4 Fighting attack. If successful, Quicksilver may not
attack or be attacked for remainder of battle.
* MUTANT MOMENTUM (AG) {U}
Avoid 1 attack.
* RAPID RIP OFF (AU) {R} [OPD]
Opponent must immediately discard all placed Universe cards.
* SUPERSPEED (EI) {U}
Acts as a level 2 Strength Attack. May be made after opponent has
conceded the battle. Opponent may defend.
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* SENTINELS {U} E: 7 F: 5 S: 6 (18)
* HUNTER/KILLER (AB) {C}
Acts as a level 4 Energy attack. May make 1 additional Energy attack.
* LEARNING CIRCUITS (DT) {R} [OPD]
Sentinels may not be attacked by a Power card with the same value as
any Power cards on Sentinels Permanent Record for remainder of
game.
* MASTER MOLD (EE) {U}
Avoid 1 attack made with a Power card or remove 1 Power card hit from
Sentinels or teammate.
* NIMROD (CZ) {R} [OPD]
Acts as a level 4 Fighting attack. If successful, target must discard
all placed cards into Dead Pile.
* OVERHAUL (EA) {U}
Remove all hits with a Strength icon from Sentinels Permanent Record.
* REACTION PROGRAM (CN) {R} [OPD]
Play with any Power card usable by Sentinels. No cards of that Power
type may be played against Sentinels for remainder of battle.
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* VISION {U} E: 5 F: 5 S: 6 (16)
* ANALYTICAL EXPERT (AK) {U}
Play with 1 action involving a Universe card. Universe card bonus is
doubled.
* ANDROID ENDURANCE (EK) {U} [OPD]
Vision cannot be Cumulative KO’d for remainder of game.
* DOUBLE DENSITY (AH) {U}
Avoid 1 attack with a Strength icon. No Strength Power cards may be
played against Vision for remainder of battle.
* INTANGIBLE STRIKE (BM) {R} [OPD]
Acts as a level 7 Fighting attack. If successful, target hero may not
attack for remainder of battle.
* OPTIC ENERGY (CN) {C}
No Universe cards may be played against Vision for remainder of battle.
* PHASE FORM (AG) {U}
Avoid 1 attack.
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M I S S I O N C A R D S A N D E V E N T C A R D S
AGE OF APOCALYPSE
* Events:
* INFINITE ARMY SCATTERS! {R} Morph
No Teamwork Universe cards may be played this battle.
* MARTYR FOR THE CAUSE {R} Angel
All hits in the Permanent Record of all Front Line Heroes are moved to
the Permanent Record of one Front Line Hero.
* MUTANT REBELS HELD CAPTIVE! {R} Jean Grey & Dark Beast
No Strength Power cards may be played this battle. Affected Power
cards are not discarded.
* MUTANT REBELS HELD CAPTIVE! <MI> {X} Jean Grey & Dark Beast
No Strength Power cards may be played this battle. (missing text about
discards and Jean Grey & Dark Beast: TM and (c) 1996 text)
* REBEL FORCES REGROUP! {R} Gambit & Jubilee
Move all Mission cards currently in the Lost Missions Pile into the
Reserve Missions Pile.
* STRATEGY DESTROYED! {R} Strong Guy
Discard all placed cards.
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ANNIHILATION AFFAIR
* Events:
* CHAOS AT GAMMA BASE! {R} Whirlwind
No cards with a Strength icon may be used to attack this battle.
* HEROIC STANDOFF! {R} Doc Samson & Hulk
Sort through the Power Pack and choose any two cards. Reshuffle Power
Pack. Put two chosen cards in your hand. May not be duplicates.
* HOSTAGE CRISIS! {R} Bullseye & Elektra
Choose 1 Front Line Hero that cannot play any cards or be attacked
this battle.
* SABOTAGE {R} Red Skull
Discard all MultiPower cards.
* SPECIAL DELIVERY {R} Sidewinder
Reserve hero can play Specials from Reserve this battle.
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* THE CROSSING
* 1 {U} Murder Most Foul Iron Man
* 2 {U} Deception and Revelation Vision
* 3 {U} Blood and Friendship Giant-Man, Wasp, Hercules
* 4 {U} Redeemed Hawkeye & Black Widow
* 5 {U} Back in the Day Capt.America, BlackWidow, Jarvis
* 6 {U} My Enemy, My Self Stark and Stark
* 7 {U} A Time for Evil Kang & Mantis
* Events:
* AVENGERS ASSEMBLE! {R} Hawkeye, Vision & Scarlet Witch
For each Mission card in the Defeated Missions Pile, remove 1 hit from
the Permanent Record of any Hero.
* AVENGERS ATTACK HEADQUARTERS {R} Thor
No Energy Power cards may be played this battle. Affected Power cards
are not discarded.
* HEROES AVENGE MURDER {R} Iron Man
One Front Line Hero of your choice is immediately KO’d. Reserve Hero
immediately moves into play. Card is discarded if it will end game.
* OTHERWORLDLY PLOT {R} Kang
All Universe card bonuses receive an additional +1 this battle.
* TIME TRAVELLERS VANQUISHED {R} Mantis
No cards that have the word “teammate” may be played this battle.
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* DARK PHOENIX SAGA
* 1 {U} Troubling Thoughts Mastermind
* 2 {U} Inner Circles Jean Grey
* 3 {U} Kings and Queens Black Queen
* 4 {U} Knowledge is Power Nightcrawler
* 5 {U} Imperial Abduction Lilandra
* 6 {U} Deadly Rebirth Dark Phoenix
* 7 {U} The Cost of Life Cyclops & Phoenix
* Events:
* BATTLE ON THE MOON! {R} Cyclops
No Universe cards may be played this battle.
* HELLFIRE CLUB ATTACKED! {R} Nightcrawler
Any attack made on a Front Line Hero may be moved to Reserve Hero,
who may defend.
* NEW LEASE ON LIFE {R} Jean Grey as Phoenix
Reshuffle the Power Pack and Dead Pile into the Draw Pile.
* PHOENIX RISES FROM ASHES! {R} Dark Phoenix
Remove all hits with an Energy icon from the Permanent Record of all
Heroes.
* SHI’AR POWER PLAY {R} Lilandra & Gladiator
Discard all placed Power cards.
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FATAL ATTRACTIONS
* Events:
* THE BEST LAID PLANS… {R} Bishop
Sort through the Draw Pile and choose any four cards. Reshuffle Draw
Pile. Put four chosen cards on top of Draw Pile.
* A CALL TO ARMS {R} Quicksilver
Move the Reserve Hero to the Front Line this battle. Return that Hero
to Reserve at the end of the battle.
* DOWN BUT NOT OUT! {R} Wolverine
No Special cards may be played this battle. Affected Specials are not
discarded.
* HOSPITAL BECOMES WAR ZONE! {R} Exodus
Discard all placed Universe cards.
* SHOCKWAVE ROCKS THE WORLD! {R} Magneto
No cards with an Energy icon may be used to attack this battle.
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INFESTATION INCIDENT
* Events:
* ALIEN CREATURE RAMPAGES! {R} Professor X
* ALIEN CREATURE RAMPAGES! <MI> {X} (missing Professor X: TM & (c) text)
All Heroes KO’d this battle may continue to fight and are not discarded
until the end of the battle.
* CAUGHT OFF GUARD! {R} Rogue
No Training Universe cards may be played this battle.
* HERE COMES THE CAVALRY! {R} Ghost Rider & Brood
Draw 3 additional cards. All duplicates must still be discarded
* MONSTERS ATTACK! {R} Colossus & Brood
Randomly choose two cards from opponent’s hand. Opponent must discard
chosen cards to Dead Pile.
* SECOND WIND {R} Gambit & Brood
Remove all hits with a Strength icon from the Permanent Record of all
Heroes.
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INFINITY GAUNTLET
* Events:
* COSMIC SNEAK ATTACK! {R} Adam Warlock
All level 1 Power Card attacks cannot be blocked this battle.
* GODS OF STONE! {R} Galactus
No Any Hero Specials may be played this battle.
* HEROES RESURRECTED! {R} Pip & Gammora
All Hits from the Current Battle are discarded at the end of the
battle, and do not get added to the Permanent Record
* MAD GOD RAISES DEAD! {R} Thanos & Nebula
Resurrect 1 KO’d Hero. If 3 Heroes are still in play, resurrected
Hero is placed in Reserve.
* SILVER TONGUED DEVIL {R} Mephisto & Thanos
No Fighting Power cards may be played this battle. Affected Power
cards are not discarded.
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MAXIMUM CARNAGE
* Events:
* FRIENDS AND ALLIES {R} Morbius
Move the Reserve Hero to the Front Line this battle. Return that Hero
to Reserve at the end of the battle.
* LAMBS TO THE SLAUGHTER {R} Carnage
Continue this battle with no venture, and no conceding.
* LET THE SILENCE SPEAK! {R} Iron Fist
Discard 3 cards from the top of the Draw Pile into the Dead Pile.
* MIRACLE WORKER ALIVE! {R} Dagger & Cloak
Remove 1 hit from the Permanent Record of all Heroes.
* SYMBIOTIC HERO CAPTURED! {R} Venom
No One Per Deck cards may be played this battle.
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SEPARATION ANXIETY
* Events:
* CAUGHT BY SURPRISE {R} Spider-Man
No placed cards may be played this battle.
* BREAKOUT {R} Venom
Reserve Hero may use Power Cards to defend any front line Hero this
battle.
* IMPRISONED FOR SCIENCE {R} The Jury & Symbiote
No cards with a Fighting icon may be used to attack this battle.
* SYMBIOTIC ACHILLES HEEL {R} Venom
Sort through Draw Pile card by card. Put the first card with an Energy
icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* SYMBIOTIC SAMPLES TAKEN {R} Symbiote
Do not discard any duplicates for this battle.
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SINS OF THE FUTURE
* Events:
* ASSASSINATION ATTEMPT! {R} Mystique & Destiny
No cards that affect Hits in the Permanent Record or from the Current
Battle may be played this battle.
* MUTANTS IN HIDING! {R} Cannonball
Switch any front line Hero with the reserve Hero.
* MUTANTS NEUTRALIZED {R} Storm
Discard all placed Special cards.
* ONE STEP CLOSER {R} Dr. Trask
Sort through Draw Pile card by card. Put the first card with a Strength
icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* RUDE AWAKENING! {R} Sentinels
Remove all hits with a Fighting icon from the Permanent Record of all
Heroes.
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O T H E R M I S S I O N C O N T R O L C O L L E C T I B L E I T E M S
CRIB CARD Non-playing card insert card
* HOW TO PLAY EVENT CARDS RULES CARD
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BOOSTER DISPLAY BOX
* MISSION CONTROL Marvel Expansion ( 36 packs, 9 cards each )
____________________________________________________________________
OVERPOWER FILE FOLDER <CG>
* SPIDER-MAN VS. WOLVERINE Mission Control logo
_______________________________________________________________________________
C H E C K L I S T C O D E K E Y
(XX) Special card two-letter codes (reference: OverPower Specials Guide)
=> Actual => correction or official errata
<CG> Convention Giveaway exclusive (GenCon/Origins/Comicons/others)
<MI> Magazine promo Insert (Wizard/Inquest)
{C} Common rarity level
{U} Uncommon rarity level
{R} Rare rarity level
{X} Unspecified rarity level
[OPD] One Per Deck designation