Mission Control Checklist

M C   O P  H E R O E S      (Energy-Fighting-Strength)

 

Hero                 Grid (Total)

 

BLACK WIDOW          2-7-2 (11)

BROOD                4-7-5 (16)

DOC SAMSON          1-2-7 (10)

HAWKEYE              1-7-4 (12)

MORBIUS              1-3-7 (11)

MORPH                1-6-3 (10)

NIGHTCRAWLER         5-7-3 (15)

QUICKSILVER          6-6-4 (16)

SENTINELS            7-5-6 (18)

VISION               5-5-6 (16)

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B R E A K D O W N   O F   M C  O V E R P O W E R   C A R D S

 

10 Hero Cards

68 Special Cards  ( 8 Any Hero + 6 for each Hero )

14 Mission Cards  ( 7 for each of 2 different Missions )

+  50 Event Cards    ( 5 for each of 10 Missions )

—-

142 Total Mission Control Playing Cards;

 

—-

144 including the Age of Apocalypse & Infestation Incident Event Card Promos

[ 2 Prototypes ]

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H E R O   C A R D S   A N D  S P E C I A L   C A R D S

 

ANY HERO

* CONFUSION (DB) {R} [OPD]  Rogue

Avoids all attacks from 1 Teamwork card, or target hero must discard 1

placed Teamwork card.

* DEATH FROM ABOVE (AA) {R} [OPD]

Green Goblin swoops in and makes a level 4 Fighting attack!  Any hero

may make 1 additional attack.

* GAMMA TERROR (AR) {R} [OPD]

Doc Samson rampages! Acts as a level 7 Strength attack.

* GOD OF MISCHIEF (AF) {R} [OPD]

Mephisto’s Evil Magic! Opponent -3 to venture total for this battle.

* GUARDIAN ANGEL (AG) {R} [OPD]

Guardian gives warning. Any hero may avoid 1 attack.

* SAVAGE LAND (DF)=>(BL) {R} [OPD]  Ka-Zar

On your turn, play before opponent concedes. Opponent may not concede

battle. This card may be placed.

* UNLUCKY AT LOVE (AM) {R} [OPD]

Spurned by Typhoid Mary! Any 1 of opponent’s heroes is -2 to defense

for remainder of battle.

* WEB-HEADED WIZARD (BQ) {R} [OPD]  Captain Universe Spider-Man

Exchange this card for any 1 card in Dead Pile.

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* BLACK WIDOW {U}                           E: 2   F: 7  S: 2          (11)

* AVENGING AGENT (BA) {R} [OPD]

Acts as a level 2 Energy, Strength, or Fighting attack. Can only be

defended by a defensive Special card.

* COMBAT GYMNAST (EL) {R} [OPD]

Acts as a level 7 Fighting attack. If successful, target hero may not

use cards with Fighting icon for remainder of battle.

* DEFENSE TACTICS (AD) {U}

Teammate may avoid 1 Energy attack. May be played while Black Widow is

in reserve.

* ESPIONAGE (AF) {U}

Add 3 to Black Widow’s venture total, or opponent -3 to venture total

for this battle.

* WIDOW’S BITE (AA) {C}

Acts as a level 4 Energy attack. May make 1 additional attack.

* WIDOW’S LINE (AG) {U}

Avoid 1 attack.

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* BROOD {U}                                E: 4   F: 7   S: 5         (16)

* ALIEN HUNGER (BW) {R} [OPD]

Opponent must discard top 5 cards from Power Pack into Dead Pile.

* BONY EXOSKELETON (AD) {C}

Avoid 1 Strength or Fighting attack.

* BROOD SPAWN (EB) {U}

Play this card in front of Brood. Brood may not be attacked until this

Special is attacked. Brood may not defend this card.

* INSECTOID INCURSION (CN) {C}

No Fighting Power cards may be played against Brood for remainder of

battle.

* OVERWHELM (AR) {U}

Acts as a level 6 Energy attack. If successful, Brood gains skill

levels of target opponent for remainder of battle.

* PESTILENT HORDE (BF) {R} [OPD]

Brood hits to K.O. number is increased to 30.

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* DOC SAMSON {U}                            E: 1   F: 2  S: 7          (10)

* ANALYTICAL ASSAULT (EC) {U}

Opponent must discard any 1 Special card currently held in his hand,

opponent’s choice.

* GAMMA MUSCLE (AB) {C}

Acts as a level 4 Strength attack. May make 1 additional Strength

attack.

* GREEN HAIRED HERO (DV) {R} [OPD]

Doc Samson may make 1 attack at +4. May not be combined with Universe

cards.

* POWER PUNCH (AE) {U}

Acts as a level 4 Strength attack. May combine with 1 Energy or

Fighting Power card for a single attack.

* PSYCHOANALYZE (BZ) {R} [OPD]

Opponent must reveal hand and play open handed for remainder of battle.

* THEORETICAL TREATMENT (AL) {U}

Remove 1 hit from the Permanent Record of any 1 teammate.

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* HAWKEYE {U}                              E: 1   F: 7   S: 4         (12)

* ARROW ASSAULT (AA)=>(GJ) {U}

Acts as a level 4 Energy, Strength, or Fighting attack. May make 1

additional attack.

* AVENGING ARCHER (BP) {R} [OPD]

Acts as a level 6 Energy attack. May be made while Hawkeye is in

reserve.

* COMBAT READY (EF) {R} [OPD]

Discard all cards not usable by Hawkeye from hand. Replace with same

number of cards from Draw Pile. May keep duplicates.

* DYNAMITE DELIVERY (EJ) {U}

Acts as a level 2 Fighting attack. If successful, acts as a level 8

Strength Power card.

* PINPOINT ACCURACY (AD) {C}

Avoid 1 attack that contains a Fighting icon.

* TRIPLE SHOT (DH) {C}

Acts as a level 2 Fighting attack. May make up to 2 additional Fighting

attacks.

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* MORBIUS {U}                              E: 1   F: 3   S: 7         (11)

* BLOOD HUNGER (EG) {R} [OPD]

Acts as a level 5 Fighting attack. If successful, opponent must discard

all cards with an Energy icon from hand.

* DREAD CHAMPION (DU) {R} [OPD]

Morbius may make 2 Power card attacks at +2 each, or 1 Power card

attack at +3. Bonus not applied to damage, or Venture Total.

* LIVING VAMPIRE (AL) {U}

Acts as a level 5 Energy attack. If successful, remove 1 hit from

Morbius’s Permanent Record.

* SAVAGE COMBAT (AR) {U}

Acts as a level 7 Fighting attack.

* SUPERNATURAL STRENGTH (AL) {U}

Remove 1 hit from Morbius’s Permanent Record.

* UNDEAD STAMINA (ED) {C}

Negates the effects of any 1 Special card. May not be used to avoid a

numerical attack, or remove a numerical hit.

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* MORPH {U}                                E: 1   F: 6  S: 3          (10)

* AMAZING X-MAN (DG) {C}

Acts as a level 2 Fighting attack. May make 2 additional attacks.

* CHANGELING (DX) {U}

Morph gains the Power Grid of any active hero for remainder of battle.

* COPY TEAMMATE (CL) {U}

Play in current battle. Morph may play any 1 KO’d teammate’s Specials

in next battle.

* MAXIMUM MORPH (DW) {R} [OPD]

Morph may combine 1 Fighting Power card with 1 Strength or Energy

Power card for a single attack, for remainder of battle.

* ONE BIG FIST (AR) {U}

Acts as a level 6 Strength attack.

* POWER MIMIC (DY) {R} [OPD]

This Special acts identical to any Special currently on the table.

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* NIGHTCRAWLER  {U}                          E: 5   F: 7  S: 3          (15)

* BAMF! (AG)=>(AD) {U}

Nightcrawler or teammate may avoid 1 attack of 6 or less.

* DISAPPEARING ACT (CC) {R} [OPD]

Acts as a level 5 MultiPower card. May be used to attack or defend.

* PREHENSILE TAIL (BR) {C}

Nightcrawler may have 1 additional Universe card placed on him until

Nightcrawler is KO’d.

* SWASHBUCKLER (AA) {C}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* TRICK TRANSPORT (DZ) {U}

Target hero may not attack or be attacked for remainder of battle.

* VICIOUS TELEPORT (AS) {R} [OPD]

Acts as a level 9 Energy attack.

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* QUICKSILVER {U}                           E: 6   F: 6  S: 4          (16)

* AGILE AVENGER (CN) {C}

No Energy Power cards may be played against Quicksilver for remainder

of battle.

* FAST AND FURIOUS (BV)=>(BX) {R} [OPD]

Acts as a level 5 MultiPower attack. May be combined with a Universe

card, excluding Teamwork. Universe not added to damage or venture

total.

* HIT AND RUN (EH) {U}

Acts as a level 4 Fighting attack. If successful, Quicksilver may not

attack or be attacked for remainder of battle.

* MUTANT MOMENTUM (AG) {U}

Avoid 1 attack.

* RAPID RIP OFF (AU) {R} [OPD]

Opponent must immediately discard all placed Universe cards.

* SUPERSPEED (EI) {U}

Acts as a level 2 Strength Attack. May be made after opponent has

conceded the battle. Opponent may defend.

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* SENTINELS {U}                             E: 7   F: 5  S: 6          (18)

* HUNTER/KILLER (AB) {C}

Acts as a level 4 Energy attack. May make 1 additional Energy attack.

* LEARNING CIRCUITS (DT) {R} [OPD]

Sentinels may not be attacked by a Power card with the same value as

any Power cards on Sentinels Permanent Record for remainder of

game.

* MASTER MOLD (EE) {U}

Avoid 1 attack made with a Power card or remove 1 Power card hit from

Sentinels or teammate.

* NIMROD (CZ) {R} [OPD]

Acts as a level 4 Fighting attack. If successful, target must discard

all placed cards into Dead Pile.

* OVERHAUL (EA) {U}

Remove all hits with a Strength icon from Sentinels Permanent Record.

* REACTION PROGRAM (CN) {R} [OPD]

Play with any Power card usable by Sentinels. No cards of that Power

type may be played against Sentinels for remainder of battle.

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* VISION {U}                               E: 5   F: 5   S: 6         (16)

* ANALYTICAL EXPERT (AK) {U}

Play with 1 action involving a Universe card. Universe card bonus is

doubled.

* ANDROID ENDURANCE (EK) {U} [OPD]

Vision cannot be Cumulative KO’d for remainder of game.

* DOUBLE DENSITY (AH) {U}

Avoid 1 attack with a Strength icon. No Strength Power cards may be

played against Vision for remainder of battle.

* INTANGIBLE STRIKE (BM) {R} [OPD]

Acts as a level 7 Fighting attack. If successful, target hero may not

attack for remainder of battle.

* OPTIC ENERGY (CN) {C}

No Universe cards may be played against Vision for remainder of battle.

* PHASE FORM (AG) {U}

Avoid 1 attack.

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M I S S I O N   C A R D S   A N D  E V E N T   C A R D S

 

AGE OF APOCALYPSE

* Events:

* INFINITE ARMY SCATTERS!  {R}           Morph

No Teamwork Universe cards may be played this battle.

* MARTYR FOR THE CAUSE  {R}               Angel

All hits in the Permanent Record of all Front Line Heroes are moved to

the Permanent Record of one Front Line Hero.

* MUTANT REBELS HELD CAPTIVE!  {R}       Jean Grey & Dark Beast

No Strength Power cards may be played this battle. Affected Power

cards are not discarded.

* MUTANT REBELS HELD CAPTIVE!  <MI> {X}   Jean Grey & Dark Beast

No Strength Power cards may be played this battle. (missing text about

discards and Jean Grey & Dark Beast: TM and (c) 1996 text)

* REBEL FORCES REGROUP!  {R}              Gambit & Jubilee

Move all Mission cards currently in the Lost Missions Pile into the

Reserve Missions Pile.

* STRATEGY DESTROYED!  {R}                Strong Guy

Discard all placed cards.

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ANNIHILATION AFFAIR

* Events:

* CHAOS AT GAMMA BASE!  {R}               Whirlwind

No cards with a Strength icon may be used to attack this battle.

* HEROIC STANDOFF!  {R}                   Doc Samson & Hulk

Sort through the Power Pack and choose any two cards. Reshuffle Power

Pack. Put two chosen cards in your hand. May not be duplicates.

* HOSTAGE CRISIS!  {R}                    Bullseye & Elektra

Choose 1 Front Line Hero that cannot play any cards or be attacked

this battle.

* SABOTAGE {R}                           Red Skull

Discard all MultiPower cards.

* SPECIAL DELIVERY  {R}                   Sidewinder

Reserve hero can play Specials from Reserve this battle.

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* THE CROSSING

* 1 {U}  Murder Most Foul                Iron Man

* 2 {U}  Deception and Revelation        Vision

* 3 {U}  Blood and Friendship            Giant-Man, Wasp, Hercules

* 4 {U}  Redeemed                        Hawkeye & Black Widow

* 5 {U}  Back in the Day                 Capt.America, BlackWidow, Jarvis

* 6 {U}  My Enemy, My Self               Stark and Stark

* 7 {U}  A Time for Evil                 Kang & Mantis

* Events:

* AVENGERS ASSEMBLE!  {R}                 Hawkeye, Vision & Scarlet Witch

For each Mission card in the Defeated Missions Pile, remove 1 hit from

the Permanent Record of any Hero.

* AVENGERS ATTACK HEADQUARTERS  {R}      Thor

No Energy Power cards may be played this battle. Affected Power cards

are not discarded.

* HEROES AVENGE MURDER  {R}               Iron Man

One Front Line Hero of your choice is immediately KO’d. Reserve Hero

immediately moves into play. Card is discarded if it will end game.

* OTHERWORLDLY PLOT  {R}                  Kang

All Universe card bonuses receive an additional +1 this battle.

* TIME TRAVELLERS VANQUISHED  {R}        Mantis

No cards that have the word “teammate” may be played this battle.

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* DARK PHOENIX SAGA

* 1 {U}  Troubling Thoughts              Mastermind

* 2 {U}  Inner Circles                   Jean Grey

* 3 {U}  Kings and Queens                Black Queen

* 4 {U}  Knowledge is Power              Nightcrawler

* 5 {U}  Imperial Abduction              Lilandra

* 6 {U}  Deadly Rebirth                  Dark Phoenix

* 7 {U}  The Cost of Life                Cyclops & Phoenix

* Events:

* BATTLE ON THE MOON!  {R}                Cyclops

No Universe cards may be played this battle.

* HELLFIRE CLUB ATTACKED!  {R}           Nightcrawler

Any attack made on a Front Line Hero may be moved to Reserve Hero,

who may defend.

* NEW LEASE ON LIFE  {R}                  Jean Grey as Phoenix

Reshuffle the Power Pack and Dead Pile into the Draw Pile.

* PHOENIX RISES FROM ASHES!  {R}         Dark Phoenix

Remove all hits with an Energy icon from the Permanent Record of all

Heroes.

* SHI’AR POWER PLAY  {R}                  Lilandra & Gladiator

Discard all placed Power cards.

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FATAL ATTRACTIONS

* Events:

* THE BEST LAID PLANS…  {R}             Bishop

Sort through the Draw Pile and choose any four cards. Reshuffle Draw

Pile. Put four chosen cards on top of Draw Pile.

* A CALL TO ARMS  {R}                     Quicksilver

Move the Reserve Hero to the Front Line this battle. Return that Hero

to Reserve at the end of the battle.

* DOWN BUT NOT OUT!  {R}                  Wolverine

No Special cards may be played this battle. Affected Specials are not

discarded.

* HOSPITAL BECOMES WAR ZONE!  {R}        Exodus

Discard all placed Universe cards.

* SHOCKWAVE ROCKS THE WORLD!  {R}        Magneto

No cards with an Energy icon may be used to attack this battle.

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INFESTATION INCIDENT

* Events:

* ALIEN CREATURE RAMPAGES!  {R}          Professor X

* ALIEN CREATURE RAMPAGES!  <MI> {X} (missing Professor X: TM & (c) text)

All Heroes KO’d this battle may continue to fight and are not discarded

until the end of the battle.

* CAUGHT OFF GUARD!  {R}                  Rogue

No Training Universe cards may be played this battle.

* HERE COMES THE CAVALRY!  {R}           Ghost Rider & Brood

Draw 3 additional cards. All duplicates must still be discarded

* MONSTERS ATTACK!  {R}                   Colossus & Brood

Randomly choose two cards from opponent’s hand. Opponent must discard

chosen cards to Dead Pile.

* SECOND WIND  {R}                        Gambit & Brood

Remove all hits with a Strength icon from the Permanent Record of all

Heroes.

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INFINITY GAUNTLET

* Events:

* COSMIC SNEAK ATTACK!  {R}               Adam Warlock

All level 1 Power Card attacks cannot be blocked this battle.

* GODS OF STONE!  {R}                     Galactus

No Any Hero Specials may be played this battle.

* HEROES RESURRECTED!  {R}                Pip & Gammora

All Hits from the Current Battle are discarded at the end of the

battle, and do not get added to the Permanent Record

* MAD GOD RAISES DEAD!  {R}               Thanos & Nebula

Resurrect 1 KO’d Hero. If 3 Heroes are still in play, resurrected

Hero is placed in Reserve.

* SILVER TONGUED DEVIL  {R}               Mephisto & Thanos

No Fighting Power cards may be played this battle. Affected Power

cards are not discarded.

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MAXIMUM CARNAGE

* Events:

* FRIENDS AND ALLIES  {R}                 Morbius

Move the Reserve Hero to the Front Line this battle. Return that Hero

to Reserve at the end of the battle.

* LAMBS TO THE SLAUGHTER  {R}             Carnage

Continue this battle with no venture, and no conceding.

* LET THE SILENCE SPEAK!  {R}             Iron Fist

Discard 3 cards from the top of the Draw Pile into the Dead Pile.

* MIRACLE WORKER ALIVE!  {R}              Dagger & Cloak

Remove 1 hit from the Permanent Record of all Heroes.

* SYMBIOTIC HERO CAPTURED!  {R}           Venom

No One Per Deck cards may be played this battle.

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SEPARATION ANXIETY

* Events:

* CAUGHT BY SURPRISE  {R}                Spider-Man

No placed cards may be played this battle.

* BREAKOUT {R}                          Venom

Reserve Hero may use Power Cards to defend any front line Hero this

battle.

* IMPRISONED FOR SCIENCE  {R}             The Jury & Symbiote

No cards with a Fighting icon may be used to attack this battle.

* SYMBIOTIC ACHILLES HEEL  {R}           Venom

Sort through Draw Pile card by card. Put the first card with an Energy

icon in your hand. May be a duplicate. Reshuffle Draw Pile.

* SYMBIOTIC SAMPLES TAKEN  {R}           Symbiote

Do not discard any duplicates for this battle.

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SINS OF THE FUTURE

* Events:

* ASSASSINATION ATTEMPT!  {R}             Mystique & Destiny

No cards that affect Hits in the Permanent Record or from the Current

Battle may be played this battle.

* MUTANTS IN HIDING!  {R}                Cannonball

Switch any front line Hero with the reserve Hero.

* MUTANTS NEUTRALIZED  {R}                Storm

Discard all placed Special cards.

* ONE STEP CLOSER  {R}                    Dr. Trask

Sort through Draw Pile card by card. Put the first card with a Strength

icon in your hand. May be a duplicate. Reshuffle Draw Pile.

* RUDE AWAKENING!  {R}                    Sentinels

Remove all hits with a Fighting icon from the Permanent Record of all

Heroes.

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O T H E R   M I S S I O N   C O N T R O L   C O L L E C T I B L E   I T E M S

 

CRIB CARD Non-playing card insert card

* HOW TO PLAY EVENT CARDS RULES CARD

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BOOSTER DISPLAY BOX

* MISSION CONTROL Marvel Expansion ( 36 packs, 9 cards each )

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OVERPOWER FILE FOLDER  <CG>

* SPIDER-MAN VS. WOLVERINE Mission Control logo

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C H E C K L I S T   C O D E   K E Y

 

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)

=>     Actual => correction or official errata

<CG>   Convention Giveaway exclusive (GenCon/Origins/Comicons/others)

<MI>   Magazine promo Insert (Wizard/Inquest)

{C}    Common rarity level

{U}    Uncommon rarity level

{R}    Rare rarity level

{X}    Unspecified rarity level

[OPD]  One Per Deck designation