P S O P H E R O E S (Energy-Fighting-Strength)
Hero Grid (Total)
BANSHEE 7-4-3 (14)
BLACK CAT 3-7-3 (13)
BLOB 3-3-7 (13)
DAREDEVIL 3-7-4 (14)
DR. STRANGE 8-2-3 (13)
DOMINO 3-8-3 (14)
GHOST RIDER 6-5-6 (17)
ICEMAN 7-3-4 (14)
JUGGERNAUT 3-4-7 (14)
LONGSHOT 4-7-3 (14)
MANDARIN 6-5-3 (14)
MR. SINISTER 6-6-5 (17)
MOJO 5-6-2 (13)
MYSTERIO 6-3-4 (13)
NAMOR 1-4-8 (13)
SCARLET SPIDER 5-7-6 (18)
SCARLET WITCH 6-4-4 (14)
SHE HULK 2-5-7 (14)
SILVER SABLE 2-6-5 (13)
STRONG GUY 4-4-6 (14)
SUPER SKRULL 5-3-7 (15)
_______________________________________________________________________________
B R E A K D O W N O F P S O V E R P O W E R C A R D S
21 Hero Cards
165 Special Cards ( 2 Any Hero + 6 for each New Hero + 1 for each Original
Hero )
28 Power Cards ( 4 MultiPower + 8 Energy + 8 Fighting + 8 Strength )
41 Universe Cards ( 26 Basic + 6 Training + 9 Teamwork )
+ 14 Mission Cards ( 7 for each of 2 different Missions )
—-
269 Total PowerSurge Playing Cards;
—-
271 including the Scarlet Witch Sorceress Slam Error Card, and the 2nd
version of Longshot Roll With The Punches [ 2 Errors ]
{Oddities not included: “Silver” Specials like Mr. Sinister Power
Scheme, Namor Atlantis Attacks, Super Skrull Immitation}
_______________________________________________________________________________
H E R O C A R D S A N D S P E C I A L C A R D S
ANY HERO
* CONFUSION (DB) <MI> {R} [OPD] Wolverine
Avoids all attacks from 1 Teamwork card, or target hero must discard 1
placed Teamwork card.
* SAVAGE LAND (DF) <MI> {R} [OPD] Sauron
On your turn, play before opponent concedes. Opponent may not concede
battle. This card may be placed.
____________________________________________________________________
APOCALYPSE
* INSTANT EVOLUTION (CL) {U}
Play in current battle. Apocalypse may play any KO’d teammate’s
Specials in next battle.
____________________________________________________________________
* BANSHEE {VR} E: 7 F: 4 S: 3 (14)
* INTERPOL TRAINING (AA) {U}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* LUCK O’ THE IRISH (DS) {VR}
Choose one Banshee Special from Draw Pile and place in hand. Cannot be
a duplicate. Reshuffle Draw pile.
* SHATTER SHRIEK (BY) {VR} [OPD]
Opponent must immediately discard all cards with a Fighting icon
currently held in hand.
* SONIC GLIDE (AG) {VR}
Avoid 1 attack.
* SUPER SCREAM (AS) {VR} [OPD]
Acts as a level 11 Energy attack. Banshee may not attack for remainder
of battle.
* VOCAL HYPNOSIS (AX) {VR}
Banshee and target hero may not attack for remainder of battle.
____________________________________________________________________
BEAST
* ACROBATICS (CD) {U}
Only attacks made with Universe cards may be played against Beast for
remainder of battle.
____________________________________________________________________
BISHOP
* BODY ARMOR (AG) {U}
Avoid 1 attack.
____________________________________________________________________
* BLACK CAT {R} E: 3 F: 7 S: 3 (13)
* BAD LUCK (AI) {VR}
Opponent must discard 1 placed Special card of Black Cat’s choice.
* CAT BURGLAR (CB) {VR}
Black Cat can combine 1 Power card with 1 of opponent’s placed Universe
cards, excluding Teamwork, to attack.
* CAT FIGHT (AA) {U}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* FEMME FATALE (BY) {VR} [OPD]
Opponent must immediately discard all cards with a Strength icon
currently held in hand.
* KISS OF DEATH (BA) {VR} [OPD]
Acts as a level 3 Energy attack. Cannot be defended by a male hero.
* NINE LIVES (AD) {U}
Avoid 1 Fighting attack.
____________________________________________________________________
* BLOB {VR} E: 3 F: 3 S: 7 (13)
* ABSORB IMPACT (CW) {U} [OPD]
Avoid 1 attack. May not be attacked for remainder of battle.
* BLUBBER BLOCK (AD) {VR}
Teammate may avoid 1 attack.
* BOTTOMLESS BELLY (CE) {VR}
Opponent must discard top card from Draw Pile into Dead Pile.
* HEAVY HITTER (AR) {R}
Acts as a level 6 Fighting attack.
* IMMOVABLE OBJECT (AX) {U}
Blob and target hero may not attack for remainder of battle.
* SUMO SLAM (CU) {VR} [OPD]
Acts as a level 7 Strength attack. If successful, target hero must
immediately discard 1 placed card.
____________________________________________________________________
CABLE
* REALLY BIG GUN (AS) {R} [OPD]
Acts as a level 9 Strength attack.
____________________________________________________________________
CAPTAIN AMERICA
* INSPIRATION (CQ) {U}
All Captain America Special cards are doubled when determining Venture
total this battle.
____________________________________________________________________
CARNAGE
* ALIEN HEALING (DJ) {R}
Carnage may switch a hit from his “hits from current battle” with a hit
from his “permanent record”. Affects Venture total.
____________________________________________________________________
COLOSSUS
* IRON CURTAIN (AX) {R}
Colossus and target hero may not attack for remainder of battle.
____________________________________________________________________
CYCLOPS
* REMOVE VISOR (BO) {VR} [OPD]
Acts as a level 6 Energy attack. May combine with 1 Energy card for a
single attack.
____________________________________________________________________
* DAREDEVIL {VR} E: 3 F: 7 S: 4 (14)
* AGILITY (AB) {VR}
Acts as a level 4 Fighting attack. May make 1 additional Fighting
attack.
* ALERTNESS (AG) {U}
Avoid 1 attack.
* BILLY CLUB (AS) {VR} [OPD]
Acts as a level 9 Strength attack.
* BLIND MAN’S BLUFF (BK) {U} [OPD]
Daredevil plays numerical attacks face down for remainder of battle.
Opponent must guess defense.
* HYPERSENSES (CN) {VR}
No Universe cards may be played against Daredevil for remainder of
battle.
* MAN WITHOUT FEAR (DN) {VR}
Daredevil gains +2 to all actions for remainder of battle if
Daredevil’s team is outnumbered.
____________________________________________________________________
DEADPOOL
* BUSHWACK (AE) {U}
Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
single attack.
____________________________________________________________________
DOCTOR DOOM
* EXPENDABLE ALLY (AC) {U}
Attack made on Doctor Doom is now made on teammate of his choice, who
may defend it.
____________________________________________________________________
DR. OCTOPUS
* MASTER INVENTOR (AT) {VR} [OPD]
Draw 1 card. Do not discard if duplicate.
____________________________________________________________________
* DR. STRANGE {VR} E: 8 F: 2 S: 3 (13)
* CRIMSON BANDS OF CYTORAK (AV) {VR} [OPD]
Target hero may not attack for remainder of battle.
* ELDRITCH BLASTS (DG) {U}
Acts as a level 2 Energy attack. May make 2 additional attacks.
* EYE OF AGAMOTTO (AA)=>(AJ) {VR}
Opponent must reveal any Special cards currently held in hand.
* MISTS OF MORPHEUS (DA) {R}
Target hero may not defend with power type of Doctor Strange’s choice
for remainder of battle.
* NECROMANCY (CK) {VR} [OPD]
Play in current battle to resurrect any KO’d teammate next battle.
Teammate is discarded at end next of battle.
* SORCERER SUPREME (AF) {VR}
Add 3 to Venture total for this battle.
____________________________________________________________________
* DOMINO {VR} E: 3 F: 8 S: 3 (14)
* DOUBLE DOWN (AB) {U}
Acts as a level 4 Fighting attack. May make 1 additional Fighting
attack.
* FALL INTO PLACE (AM) {R}
Domino gains a +2 to all actions for remainder of battle.
* LADY LUCK (AG) {VR}
Avoid 1 attack.
* SHRAPNEL BOMB (BV) {VR} [OPD]
Domino may make as many Power card attacks as possible. Opponent may
defend.
* SIX PACK ATTACK (CS) {U}
Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile
and place in hand. Reshuffle Draw Pile.
* TRIPWIRE (BS) {VR} [OPD]
For remainder of battle, if Domino can block a Power card attack with
an equal value Power card, Domino’s Power card hits attacker.
____________________________________________________________________
ELEKTRA
* SHURIKEN (AP) {U}
Acts as a level 6 Fighting attack. Cannot be defended by a card with a
Fighting icon.
____________________________________________________________________
GAMBIT
* ACE IN THE HOLE (AT) {R} [OPD]
Draw 1 card. Do not discard if duplicate.
____________________________________________________________________
* GHOST RIDER {R} E: 6 F: 5 S: 6 (17)
* BAT OUT OF HELL (AI) {VR}
Opponent must discard 1 placed card of Ghost Rider’s choice.
* DEMON CHAIN (AA) {U}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* FIRE AND BRIMSTONE (AD) {U}
Avoid 1 Fighting or Energy attack.
* HELL ON WHEELS (AQ) {VR} [OPD]
Acts as a level 8 Energy, Strength, or Fighting attack.
* PENANCE STARE (CH) {VR} [OPD]
Target hero must discard all placed cards and may not attack for
remainder of battle.
* SPIRIT OF VENGEANCE (AR) {VR}
Acts as a level 6 Energy attack.
____________________________________________________________________
HOBGOBLIN
* SECRET POUCHES (AT) {VR} [OPD]
Draw 1 card. Do not discard if duplicate.
____________________________________________________________________
HULK
* POWER LEAP (AS) {R} [OPD]
Acts as a level 9 Fighting attack.
____________________________________________________________________
HUMAN TORCH
* FLAME ON (AG) {R}
Avoid 1 attack.
____________________________________________________________________
* ICEMAN {VR} E: 7 F: 3 S: 4 (14)
* BLOOD CHILL (AS) {VR} [OPD]
Acts as a level 10 Energy attack.
* FROSTBITE (AE) {R}
Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
single attack.
* HAIL STORM (AD) {U}
Teammate may avoid any numerical attack.
* ICE ARMOR (AG) {VR}
Avoid 1 attack.
* SNOW BLIND (CM) {R}
Opponent’s heroes are -1 to all actions for remainder of battle.
* SUB-ZERO (AR) {VR}
Acts as a level 6 Strength attack.
____________________________________________________________________
INVISIBLE WOMAN
* INVISIBLE SABOTEUR (CO) {U}
Opponent may not play any Universe cards from his hand this battle.
____________________________________________________________________
IRON MAN
* INDUSTRIAL WASTE (BW) {R} [OPD]
Opponent must discard top 5 cards from Draw Pile into Dead Pile.
____________________________________________________________________
JEAN GREY
* MUTANT MOTIVATION (CF) {U}
Jean Grey may increase either her team’s or opponent’s ventured Mission
cards by 1.
____________________________________________________________________
JUBILEE
* PRISMATIC FLARE (AQ) {VR} [OPD]
Acts as a level 7 Energy, Strength, or Fighting attack.
____________________________________________________________________
* JUGGERNAUT {VR} E: 3 F: 4 S: 7 (14)
* BATTERING RAM (CU) {VR} [OPD]
Act as a level 8 Strength attack. If successful target must immediately
discard 1 placed card.
* HEAD BUTT (AR) {U}
Acts as a level 7 Fighting attack.
* IGNORE BLOW (AD) {R}
Avoid 1 Strength attack.
* RAZE (AU) {U} [OPD]
Opponent must discard all Universe cards held in hand or all placed
Universe cards, whichever is a greater number.
* SMASH INCOMING OBJECT (AD) {VR}
Avoid 1 attack made with a Universe card.
* UNSTOPPABLE FORCE (DQ) {VR}
Juggernaut’s hits to K.O. number is increased by 2 points for remainder
of game.
____________________________________________________________________
* LONGSHOT {VR} E: 4 F: 7 S: 3 (14)
* FOUR-FINGERED FURY (BU) {VR}
Longshot may combine Fighting Power cards level 1 thru 4 for a single
attack. May be blocked as a whole or in parts.
* FREEDOM FIGHTER (AC) {U}
Attack made on teammate is now made on Longshot, who may defend it.
* HOLLOW BONES (AG) {VR}
Avoid 1 attack.
* LUCKY BOUNCE (CJ) {VR} [OPD]
Play when Longshot makes a Power card attack. If defended, Longshot’s
Power card is returned to top of Draw Pile.
* ONE IN A MILLION (AV)=>(CV) {VR} [OPD]
Acts as a level 3 Fighting attack. Can only be defended by a level 3
Power card. If defended, Power card hits Longshot.
* ROLL WITH THE PUNCHES (DO) {R} Ver 1: “1” at end of 1st text line
* ROLL WITH THE PUNCHES (DO) {R} Ver 2: “1” at start of 2nd text line
Negates the effect of any 1 Special card played by opponent against
Longshot only.
____________________________________________________________________
MAGNETO
* POWER FLUX (AR) {R}
Acts as a level 6 Energy attack.
____________________________________________________________________
* MANDARIN {VR} E: 6 F: 5 S: 3 (14)
* ARCH VILLAIN (AF) {VR}
Opponent -3 to Venture total for this battle.
* DISINTEGRATE (AI) {VR}
Opponent must discard 1 placed card of Mandarin’s choice.
* ELECTROMAGNETIC SHIELD (AD) {U}
Teammate may avoid 1 attack of 9 or less.
* MASTERMIND (AT) {VR} [OPD]
Draw 1 card. Do not discard if duplicate.
* MIND CONTROL (CT) {VR} [OPD]
All attacks made on Mandarin are made on target teammate until teammate
is KO’d. Teammate may defend.
* VORTEX BEAM (AR) {R}
Acts as a level 6 Strength attack.
____________________________________________________________________
MR. FANTASTIC
* OBJECT BOUNCE (DI) {U}
Opponent’s team may not use Universe cards to attack or defend against
Mr. Fantastic.
____________________________________________________________________
* MR. SINISTER {VR} E: 6 F: 6 S: 5 (17)
* BACKSTAB (AR) {R}
Acts as a level 6 Strength attack.
* HIDDEN AGENDA (DL) {VR}
Target hero is -2 to attacks/+2 to defense for remainder of battle.
* INSIDE INFORMATION (BZ) {R} [OPD]
Opponent must reveal hand and play open handed for remainder of battle.
* MALEABLE MANEUVER (AG) {VR}
Avoid 1 attack.
* MERCILESS MUTANT (DH) {U}
Acts as a level 2 Fighting attack. May make up to 2 additional Fighting
attacks against the same hero.
* POWER SCHEME (BT) {R}
Opponent’s Energy Power cards do not count in the Venture total for
this Battle.
____________________________________________________________________
* MOJO {VR} E: 5 F: 6 S: 2 (13)
* BODYGUARD (CC) {VR}
Acts as a level 5 Strength Power card. May be used to attack or defend.
May not be combined with Universe Cards.
* IT’S A RAP (CI) {U}
Play with an Energy Power card attack. If attack succeeds, add +2 to
damage.
* PRIME TIME (CX) {VR} [OPD]
Acts as a level 5 Fighting attack. May combine with any 1 Power card
for a single attack.
* REWRITE SCRIPT (CP) {VR} [OPD]
May exchange remaining cards in hand with equal number of cards from
top of Draw Pile. May keep duplicates.
* SPINELESS PLOT (AJ) {VR}
Opponent must reveal any Power cards currently held in hand.
* SUPREME EDITS (AG) {R}
Avoid 1 attack.
____________________________________________________________________
* MYSTERIO {VR} E: 6 F: 3 S: 4 (13)
* ALTER PERCEPTION (BK) {VR} [OPD]
Mysterio plays numerical attacks face down for remainder of battle.
Opponent must guess defense.
* HOLLYWOOD HORROR (AV) {VR} [OPD]
Target hero may not attack for remainder of battle.
* MIST AND MIRRORS (AM) {U}
Mysterio gains +1 to all actions for remainder of battle.
* NOW YOU SEE IT… (AU) {VR} [OPD]
Target hero must immediately discard all placed cards.
* POISON PROPS (AE) {VR}
Acts as a level 4 Energy attack. May combine with 1 Strength card for a
single attack.
* STUNTMAN (CC) {VR}
Acts as a level 5 Fighting Power card. May be used to attack or defend.
May not be combined with Universe cards.
____________________________________________________________________
MYSTIQUE
* MISTAKEN IDENTITY (CA) {R}
Mystique may switch entire permanent record with any front line
teammate.
____________________________________________________________________
* NAMOR {R} E: 1 F: 4 S: 8 (13)
* ATLANTIS ATTACKS (AA) {U}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* BOUNTY OF THE SEA (BR) {VR}
Namor may have one additional Power, Universe, or Special card placed
on him until Namor is KO’d.
* IMPERIOUS REX (AQ) {VR} [OPD]
Acts as a level 7 Energy, Strength, or Fighting attack.
* LAND, SEA, AND AIR (CY) {VR}
Acts as a level 4 Energy attack. Namor may make 1 additional Strength
and/or 1 additional Fighting Power card attack.
* WATERY GRAVE (CR) {VR} [OPD]
Hero (=>NAMOR) may switch any two Power cards of equal value on any two
of opponent’s heroes.
* WINGED FEET (AD) {U}
Avoid 1 Energy attack.
____________________________________________________________________
OMEGA RED
* SECRETE PHEROMONES (DP) {VR} [OPD]
Target hero may not use cards with icon of Omega Red’s choice for
remainder of battle.
____________________________________________________________________
PROFESSOR X
* READ MIND (AG) {R}
Avoid 1 attack.
____________________________________________________________________
PSYLOCKE
* ILLUSION (AG) {U}
Avoid 1 attack.
____________________________________________________________________
PUNISHER
* FLAME THROWER (AE) {R}
Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
single attack.
____________________________________________________________________
RHINO
* SCARE TACTICS (BC) {R} [OPD]
Play when opponent’s hero is KO’d. Reserve must skip a battle before
entering.
____________________________________________________________________
ROGUE
* MUTANT MISSILE (AS) {R} [OPD]
Acts as a level 9 Fighting attack.
____________________________________________________________________
SABRETOOTH
* RABID BEAST (DK) {U}
Play when Sabretooth is wounded. Sabretooth gains +2 to all attacks for
remainder of battle.
____________________________________________________________________
* SCARLET SPIDER {VR} E: 5 F: 7 S: 6 (18)
* ARACHNID GIZMOS (BQ) {R} [OPD]
On his turn, Scarlet Spider may exchange this card for any 1 card in
Dead Pile and play it immediately.
* HIDDEN POUCHES (BR) {VR}
Scarlet Spider may have 1 additional Power, Universe, or Special card
placed on him until Scarlet Spider is KO’d.
* IMPACT WEBBING (BV) {VR} [OPD]
Scarlet Spider may make as many Power card attacks as possible.
Opponent may defend.
* NEW WARRIOR (AB) {U}
Acts as a level 4 Fighting attack. May make 1 additional Fighting
attack.
* SPIDER WEB (AV) {VR} [OPD]
Target hero may not attack for remainder of battle.
* STICKY FINGERS (CB) {VR}
Scarlet Spider can combine 1 Power card with 1 of opponent’s placed
Universe cards, excluding Teamwork, to attack.
____________________________________________________________________
* SCARLET WITCH {VR} E: 6 F: 4 S: 4 (14)
* CHANGE OUTCOME (AO) {VR}
Negates the effect of any 1 Special card played by opponent.
* HEX POWER (AQ) {VR} [OPD]
Acts as a level 8 Energy, Strength or Fighting attack.
* MUTANT MAGIC (BT) {R}
Opponent’s Strength Power cards do not count in the Venture total for
this battle.
* SORCERESS SLAM (AR) {R}
* SORCERESS SLAM (AR) {R} (ERROR: 6 Fighting icon in top left corner)
Acts as a level 6 Strength attack.
* SPELL OF DESTRUCTION (DR) {U}
Opponent must draw one card from Draw pile. Drawn card and any
duplicate of it, placed or in hand, must be discarded.
* SPONTANEOUS COMBUSTION (AI) {VR}
Opponent must discard 1 placed card of Scarlet Witch’s choice.
____________________________________________________________________
* SHE HULK {R} E: 2 F: 5 S: 7 (14)
* ELBOW GREASE (CD) {VR}
Only attacks made with Universe cards may be played against She Hulk
for remainder of battle.
* EMERALD ALLURE (AC) {U}
Attack made on teammate is now made on She Hulk, who may defend it.
* GAMMA GIRL (AQ) {R} [OPD]
Acts as a level 8 Energy, Strength, or Fighting attack.
* POWER PROXY (AI) {U}
Target hero must discard 1 placed Power card of She Hulk’s choice.
* SHE-HULK SMASH (BX) {VR}
Acts as a level 4 Strength attack. May combine with a Universe card.
Universe bonus added to Venture total for this battle.
* VITAMIN “G” (AL) {R}
Remove 1 hit from She Hulk’s permanent record.
____________________________________________________________________
* SILVER SABLE {VR} E: 2 F: 6 S: 5 (13)
* CHIA (AP) {U}
Acts as a level 6 Fighting attack. Cannot be defended by a card with a
Strength icon.
* HIDDEN WEAPON (AT) {VR} [OPD]
Draw 1 card. Do not discard if duplicate.
* KATANA (AA) {R}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* KEVLAR (AG) {VR}
Avoid 1 attack.
* LEADERSHIP (CQ) {U}
All Silver Sable Special cards are doubled when determining Venture
total for this battle.
* ONE WITH THE SWORD (AA) {R}
Acts as a level 5 Energy attack. May make 1 additional attack.
____________________________________________________________________
SILVER SURFER
* DOUBLE POWER BLAST (AE) {R}
Acts as a level 4 Energy attack. May combine with 1 Energy card for a
single attack.
____________________________________________________________________
SPIDER-MAN
* TAUNT (BL) {R} [OPD]
Play when opponent concedes battle. Opponent may not concede battle.
____________________________________________________________________
SPIDER-WOMAN
* PSIONIC ATTACK (AQ) {R} [OPD]
Acts as a level 7 Energy, Strength, or Fighting attack.
____________________________________________________________________
STORM
* WEATHER MANIPULATION (CF) {R}
Storm may increase either her team’s or opponent’s ventured Mission
cards by 1.
____________________________________________________________________
* STRONG GUY {VR} E: 4 F: 4 S: 6 (14)
* FIT OF LAUGHTER (AV) {R} [OPD]
Target hero may not attack for remainder of battle.
* KINETIC ABSORPTION (CN) {U}
No Strength cards may be played against Strong Guy for remainder of
battle.
* KNUCKLE SANDWICH (AA) {U}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* MIGHTY MUTANT (DM) {VR}
Strong Guy’s Energy Power cards are +2 for remainder of battle.
* PILE IT ON (CG) {VR} [OPD]
Strong Guy cannot be Spectrum KO’d for remainder of game.
* ROCK & ROLL (BS) {VR} [OPD]
For remainder of battle, if Strong Guy can block a Power card attack
with an equal value Power card, Strong Guy’s Power card hits attacker.
____________________________________________________________________
* SUPER SKRULL {VR} E: 5 F: 3 S: 7 (15)
* ALIEN FIRE (BW) {R} [OPD]
Opponent must discard top 5 cards from Draw Pile into Dead Pile.
* FISTS OF STONE (BU) {VR}
Super Skrull may combine Strength Power cards level 1 thru 4 for a
single attack. May be blocked as a whole or in parts.
* FLEXIBLE FORM (AG) {VR}
Avoid 1 Attack.
* IMMITATION (CA) {VR}
Super Skrull may switch his entire permanent record with any front line
teammate.
* INVISIBLE INVASION (CZ) {R} [OPD]
Acts as a level 4 Fighting attack. If successful, target must discard
all placed cards into Dead Pile.
* SKRULL AND CROSSBONES (AT) {VR} [OPD]
Draw 1 card. Do not discard if duplicate.
____________________________________________________________________
THING
* BRUTE FORCE (BX) {U}
Acts as a level 4 Strength attack. May combine with a Universe card.
Universe bonus added to Venture total for this battle.
____________________________________________________________________
THOR
* AIRBORNE AVENGER (AG) {U}
Avoid 1 attack.
____________________________________________________________________
VENOM
* ALIEN SYMBIOTE (AE) {R}
Acts as a level 4 Strength attack. May combine with 1 Energy card for a
for a single attack.
____________________________________________________________________
WAR MACHINE
* SHIELD TEAMMATE (AD) {U}
Teammate may avoid 1 Energy attack of 9 or less.
____________________________________________________________________
WOLVERINE
* RAGE (BE) {U}
Wolverine may make 1 attack after opponent has conceded the battle.
Opponent may defend.
_______________________________________________________________________________
P O W E R C A R D S
MULTIPOWER
* 1M {C} Century
* 2M {U} Iron Man
* 3M {R} Nightcrawler
* 4M {VR} Super Skrull
ENERGY
* 1E {C} Nebula
* 2E {C} Black Cat
* 3E {C} Sauron
* 4E {C} Electro
* 5E {C} Century
* 6E {C} Storm
* 7E {U} Cyclops
* 8E {U} Professor X
FIGHTING
* 1F {C} Bloody Mary
* 2F {C} Black Widow
* 3F {C} Longshot
* 4F {C} Nightcrawler
* 5F {C} Venom
* 6F {C} Wolverine
* 7F {U} Domino
* 8F {U} Cyber
STRENGTH
* 1S {C} Archangel
* 2S {C} Spider-Man
* 3S {C} War Machine
* 4S {C} Loki
* 5S {C} Cyber
* 6S {C} Super Skrull
* 7S {U} Thing
* 8S {U} Abomination
_______________________________________________________________________________
U N I V E R S E C A R D S
BASIC
ENERGY
* 6E +1 {C} Generator (Electro)
* 6E +2 {U} Power Lines (Bishop)
* 6E +3 {U} Energy Enhancer (Gambit)
* 7E +1 {C} Energy Booster (Storm)
* 7E +2 {U} Energy Maximizer (Cyclops)
* 7E +3 {U} Power Cosmic (Silver Surfer)
* 8E +1 {C} Divine Intervention (Loki)
* 8E +2 {U} Alien Technology (Professor X)
* 8E +3 {R} EM Force Lines (Magneto)
FIGHTING
* 6F +1 {C} Throwing Blades (Longshot)
* 6F +2 {U} Hand Grenade (Black Widow)
* 6F +3 {R} Laser Pistol (Nebula)
* 7F +1 {C} Rocket Launcher (Punisher)
* 7F +2 {U} Sword (Bloody Mary)
* 7F +3 {R} Machine Gun (Domino)
* 8F +1 {C} Booster Shot (Cyber)
* 8F +2 {U} Chain (Sabretooth)
(NO 8F +3 UNIVERSE: BASIC)
STRENGTH
* 6S +1 {C} Hot Dog Cart (Venom)
* 6S +2 {U} Manhole Cover (Spider-Woman)
* 6S +3 {C} Dumpster (Iron Man)
* 7S +1 {C} Hunk of Asphalt (Rhino)
* 7S +2 {U} Tree (Rogue)
* 7S +3 {R} Taxi Cab (Colossus)
* 8S +1 {C} Girder (Abomination)
* 8S +2 {U} Lamp Post (Thing)
* 8S +3 {R} City Bus (Hulk)
TRAINING
* 5EF +3 {U} Black Cat
* 5ES +3 {U} Century
* 5FS +3 {U} Human Torch
* 5EF +4 {R} Sauron
* 5ES +4 {R} Archangel
* 5FS +4 {R} Jubilee
TEAMWORK
ENERGY
* 6E FS +1+2 {R} Iceman, Colossus and Bishop
* 7E FS +2+2 {R} Dr. Strange, Ghost Rider, Daredevil
* 8E FS +1+3 {R} Magneto, Sabretooth and Juggernaut (green background)
FIGHTING
* 6F ES +1+2 {R} Psylocke, Rogue and Storm
* 7F ES +2+2 {R} Black Cat, Spider-Man and Scarlet Spider
* 8F ES +1+3 {R} Wolverine, Cyclops and Beast (green background)
STRENGTH
* 6S EF +1+2 {U} Rhino, Doctor Octopus and Mysterio
* 7S EF +2+2 {R} Namor, Capt. America and Human Torch
* 8S EF +1+3 {R} Thing, Mr. Fantastic and Human Torch (green background)
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M I S S I O N C A R D S
* SEPARATION ANXIETY
* 1 {C} Seeds of Destruction Venom
* 2 {C} A Bridge to Bedlam Spider-Man
* 3 {C} A Hot Welcome The Jury
* 4 {C} City Beneath the Soil Symbiote
* 5 {C} Ventilator Blues Venom & Symbiote
* 6 {C} Check-Point Charley Spider-Man & Symbiote
* 7 {C} Carnage Uncaged! Carnage
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* SINS OF THE FUTURE
* 1 {C} The New Order Sentinels
* 2 {C} Fractured Logic Graydon Creed
* 3 {C} The Face of Death Master Mold
* 4 {C} The Fight for Freedom Magneto
* 5 {C} Search and Destroy Wolverine
* 6 {C} Traitors and Turncoats Phoenix
* 7 {C} The Ultimate Evil Nimrod
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O T H E R P O W E R S U R G E C O L L E C T I B L E I T E M S
PROMOTIONAL FLIERS
* THE REINFORCEMENTS HAVE ARRIVED Tall 4″-by-9″ fold-out flier <SP>
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* BOOSTER DISPLAY BOX
* POWERSURGE Marvel Expansion ( 36 packs, 9 cards each )
* POWERSURGE Marvel Expansion ( 24 packs, 17 cards each ) <DT>
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* OVERPOWER POWERSURGE INVINCIBLES ACTION FIGURES ( 4 ) <DT> <AFP>
* ADAM WARLOCK FIGURE contains his Hero card, usually facing FRONT
* BONE CLAWS WOLVERINE FIGURE with Soul Gem OPD Special, facing FRONT
* SCARLET SPIDER FIGURE with Cosmic Alliance Special, facing FRONT
* NIGHT ARMOR IRON MAN FIGURE with Energy Barrage Special, facing BACK
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OVERPOWER POSTER 16″-by-20″
* POWERSURGE MARVEL EDGE POSTER Dr. Strange, Ghost Rider, Daredevil <MMM>
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OVERPOWER FILE FOLDERS <CG>
* SPIDER-MAN VS. WOLVERINE PowerSurge logo
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C H E C K L I S T C O D E K E Y
(XX) Special card two-letter codes (reference: OverPower Specials Guide)
=> Actual => correction or official errata
<AFP> Action Figure Promo insert (Kay-Bee “OverPower Powersurge” toys)
<CG> Convention Giveaway exclusive (GenCon/Origins/Comicons/others)
<DT> Department/Toy Store exclusive (Wal-Mart/Toys R Us/Kay-Bee)
<MI> Magazine promo Insert (Combo/Inquest)
<MMM> Marvel Masterpieces 1995 Mail-Away exclusive (wrapper redemption)
<SP> Specialty Shop/Dealer exclusive product (comic shop/American Entrtnment)
{C} Common rarity level
{U} Uncommon rarity level
{R} Rare rarity level
{VR} Very Rare rarity
[OPD] One Per Deck designation