Promo Checklist

  * WOLVERINE FIGHTING 6 PROTOTYPE CARD  {R}

     Level 6 Fighting Power card with word “Fighting” along both sides under

         icons and the character name “Wolverine” on bottom left corner

    WHERE IT WAS AVAILABLE: Ventura Magazine Vol. 2, #2 (Mar./Apr. 1996);

      OverPower Legion insert, Monthly Venture No. 5 (November 1996)

      ____________________________________________________________________

 

  * OVERPOWER LEGION EXCLUSIVE HERO CARDS  ( 2 )

     * GALACTUS  {VR}                          E: 8   F: 8   S: 8          (24)

          WHERE IT WAS AVAILABLE: Monthly Venture No. 2 (April 1996)

     * BEYONDER  {VR}                          E: i   F: i   S: i   I: i   (28)

          ~ May play any Specials cards. ~ [iNFINITIES; match active teammates]

             (of active or KO’d Teammates, except any One Per Decks.)

          WHERE IT WAS AVAILABLE: Monthly Venture No. 6 (March 199(6)7)

      ____________________________________________________________________

 

  * WARLOCK HERO CARD  {R}                     E: 7   F: 6   S: 4   I: 6   (23)

    WHERE IT WAS AVAILABLE: Wizard Magazine #96 (August 1999); Inquest Gamer

      Magazine #52 (August 1999)

      ____________________________________________________________________

 

  * OVERSIZED 5″-by-7″ ORIGINAL HERO PLACARDS  ( 39 )

     * APOCALYPSE  {X}                         E: 6   F: 4   S: 4          (14)

     * BEAST  {X}                              E: 1   F: 5   S: 6          (12)

     * BISHOP  {X}                             E: 5   F: 6   S: 4          (15)

     * CABLE  {X}                              E: 6   F: 5   S: 6          (17)

     * CAPTAIN AMERICA  {X}                    E: 1   F: 7   S: 5          (13)

     * CARNAGE  {X}                            E: 3   F: 7   S: 5          (15)

     * COLOSSUS  {X}                           E: 4   F: 4   S: 7          (15)

     * CYCLOPS  {X}                            E: 7   F: 4   S: 3          (14)

     * DEADPOOL  {X}                           E: 3   F: 7   S: 4          (14)

     * DOCTOR DOOM  {X}                        E: 7   F: 6   S: 6          (19)

     * DR. OCTOPUS  {X}                        E: 3   F: 6   S: 5          (14)

     * ELEKTRA  {X}                            E: 2   F: 6   S: 5          (13)

     * GAMBIT  {X}                             E: 6   F: 5   S: 4          (15)

     * HOBGOBLIN  {X}                          E: 2   F: 6   S: 3          (11)

     * HULK  {X}                               E: 2   F: 4   S: 8          (14)

     * HUMAN TORCH  {X}                        E: 6   F: 3   S: 3          (12)

     * INVISIBLE WOMAN  {X}                    E: 6   F: 3   S: 3          (12)

     * IRON MAN  {X}                           E: 7   F: 6   S: 6          (19)

     * JEAN GREY  {X}                          E: 7   F: 4   S: 3          (14)

     * JUBILEE  {X}                            E: 6   F: 3   S: 1          (10)

     * MAGNETO  {X}                            E: 8   F: 1   S: 2          (11)

     * MR. FANTASTIC  {X}                      E: 3   F: 6   S: 3          (12)

     * MYSTIQUE  {X}                           E: 6   F: 4   S: 2          (12)

     * OMEGA RED  {X}                          E: 2   F: 6   S: 4          (12)

     * PROFESSOR X  {X}                        E: 8   F: 2   S: 1          (11)

     * PSYLOCKE  {X}                           E: 5   F: 6   S: 4          (15)

     * PUNISHER  {X}                           E: 4   F: 7   S: 4          (15)

     * RHINO  {X}                              E: 1   F: 4   S: 7          (12)

     * ROGUE  {X}                              E: 5   F: 3   S: 7          (15)

     * SABRETOOTH  {X}                         E: 1   F: 8   S: 5          (14)

     * SILVER SURFER  {X}                      E: 7   F: 4   S: 5          (16)

     * SPIDER-MAN  {X}                         E: 6   F: 7   S: 6          (19)

     * SPIDER-WOMAN  {X}                       E: 4   F: 2   S: 6          (12)

     * STORM  {X}                              E: 7   F: 4   S: 3          (14)

     * THING  {X}                              E: 1   F: 4   S: 8          (13)

     * THOR  {X}                               E: 4   F: 3   S: 6          (13)

     * VENOM  {X}                              E: 6   F: 6   S: 7          (19)

     * WAR MACHINE  {X}                        E: 4   F: 3   S: 7          (14)

     * WOLVERINE  {X}                          E: 2   F: 8   S: 4          (14)

    WHERE THEY WERE AVAILABLE: Wizard Magazine #52 Mail-away offer (December

      1995); Inquest Magazine #8 Mail-away offer (December 1995); OverPower

      Legion Monthly Venture No. 4 Mail-away offer (Summer 1996)

     ____________________________________________________________________

 

  * ORIGINAL MARVEL ANY HERO CARDS (Marvel Comic Book Inserts)  ( 5 )

     * DEATH FROM ABOVE (AA) {R} [OPD]

        Sauron swoops in and makes a level 4 Fighting attack! Any hero may make

            1 additional attack

     * GAMMA TERROR (AR) {R} [OPD]

        Abomination rampages! Acts as a level 7 Strength attack

     * GOD OF MISCHIEF (AF) {R} [OPD]

        Loki’s Evil Magic! Opponent -3 to venture total for this battle

     * GUARDIAN ANGEL (AG) {R} [OPD]

        Archangel gives warning. Any hero may avoid 1 attack

     * UNLUCKY AT LOVE (AM) {R} [OPD]

        Spurned by the Black Cat! Any 1 of opponent’s heroes is -2 to defense

            for remainder of battle

    WHERE THEY WERE AVAILABLE: Amazing Spider-Man #406, Avengers #391,

      Captain America #444, Excalibur #90, Fantastic Four #405,

      Green Goblin #1, Incredible Hulk #434, Iron Man #321, Spider-Man #63,

      Starjammers (Limited) #1, Uncanny X-Men #325, Web of Spider-Man #128,

      X-Factor #115, X-Force #47, X-Man #8, X-Men #45, 1 per comic (all

      October 1995 with “Free Inside: OverPower Game Card” on top right

      corner of cover)

      ____________________________________________________________________

 

  * MARVEL ANY HERO CARDS (Magazine Inserts)  ( 3 )

     * CONFUSION (DB) {R} [OPD]  Wolverine

        Avoids all attacks from 1 Teamwork card, or target hero must discard 1

            placed Teamwork card.

            WHERE IT WAS AVAILABLE: Inquest Magazine #9 (January 1996)

     * SAVAGE LAND (DF)=>(BL) {R} [OPD]  Sauron

        On your turn, play before opponent concedes. Opponent may not concede

            battle. This card may be placed.

            WHERE IT WAS AVAILABLE: Combo Magazine #13 (February 1996)

     * WEB-HEADED WIZARD (BQ) {R} [OPD]

        Immediately exchange this card for any 1 card in Dead Pile

            WHERE IT WAS AVAILABLE: Wizard Magazine #50 (October 1995)

      ____________________________________________________________________

 

  * DC ANY CHARACTER CARDS  ( 6 )

     * ARKHAM ASYLUM (BC) (V) {X} [OPD]

        Play when opponent’s Hero is KO’d. Reserve must skip a battle before

            entering.                                                 

            WHERE IT WAS AVAILABLE: Berkeley Games Distributor Exclusive

              (Winter 1996)

     * THE BATCAVE (AJ) (H) {X} [OPD]

        You may look at top 3 cards in opponent’s Draw Pile.

            WHERE IT WAS AVAILABLE: Combo Magazine #23 (November 1996)

     * DEAL WITH THE DEVIL (BW) (V) {X} [OPD]

        Opponent must discard top 2 cards from Draw Pile into Dead Pile.

            WHERE IT WAS AVAILABLE: Tuff Stuff’s Collect Magazine (November 96)

     * THE FORTRESS OF SOLITUDE (EN) (H) {X} [OPD]

        Play on your turn to concede battle.  All Mission cards Ventured this

            battle return to piles they were Ventured from.  This card may be

            placed.

            WHERE IT WAS AVAILABLE: WarGames West Distributor Exclusive (Winter

              1996); Monthly Venture No. 7 (April 97)

     * JUSTICE LEAGUE OF AMERICA (AC) (H) {X} [OPD]

        Attack made on Front Line Character is now made on any other Front Line

            character.

            WHERE IT WAS AVAILABLE: Sanctioned tournament door prize (1997)

     * URBAN HUNTERS (BE) (H) {X} [OPD]

        Any Front Line Character may make 1 attack after opponent has conceded

            the battle. Opponent may defend.

            WHERE IT WAS AVAILABLE: DC Comics offices SASE offer (Spring 1997)

      ____________________________________________________________________

 

  * OVERPOWER POWERSURGE INVINCIBLES (Toy Biz Action Figure Inserts)  ( 4 )

     * ADAM WARLOCK HERO CARD  {VR}            E: 7   F: 2   S: 5          (14)

            WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Adam Warlock Figure

     * Adam Warlock COSMIC ALLIANCE (FE) {VR}

        Acts as a level 3 Fighting attack. Each Front Line teammate may make 1

            additional attack.

            WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Scarlet Spider

     * Adam Warlock ENERGY BARRAGE (AR) {VR}

        Acts as a level 7 Energy attack.

            WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Night Armor Iron Man

     * Adam Warlock SOUL GEM (FD) {VR} [OPD]

        Only Adam Warlock and target opponent may attack or defend this battle.

            WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Bone Claws Wolverine

              (Winter 1996)

      ____________________________________________________________________

 

  * DC HOLOGRAM CHARACTER CARDS  ( 6 )

     * BATMAN AVENGER  (H) {X}                 E: 4   F: 8   S: 4   I: 4   (20)

          ~ Batman’s MultiPower cards are +1 vs. any Character with a Villain

                code. ~

     * BATMAN DETECTIVE  (H) {X}               E: 4   F: 4   S: 4   I: 8   (20)

          ~ Batman may play Comm. Gordon & G.C.P.D. “Sting Operation” Special.~

     * CATWOMAN WHIPLASH  (V) {X}              E: 3   F: 7   S: 3   I: 4   (17)

          ~ Catwoman’s Fighting Power cards are +1 vs. any Character with a

                Hero code. ~

     * COMM. JAMES GORDON  (H) {X}             E: 5   F: 6   S: 4   I: 5   (20)

          ~ Comm. Gordon & G.C.P.D. are +2 to Venture Total each battle. ~

     * RA’S AL GHUL SWORD MASTER  (V) {X}      E: 4   F: 7   S: 4   I: 5   (20)

          ~ Basic Universe cards are an additional +1 when used by Ra’s Al

                Ghul. ~

     * TWO-FACE CRIMEBOSS  (V) {X}             E: 6   F: 3   S: 3   I: 6   (18)

          ~ Two-Face may play “Flip of the Coin” from Reserve. ~

    WHERE THEY WERE AVAILABLE: Batman Holo Series trading card inserts, 1 per

      72 packs (Winter 1996)

      ____________________________________________________________________

 

  * MARVEL VS. WILDSTORM CHROMIUM HERO CARDS  ( 8 )

     * BLACK KING  {X}                         E: 3   F: 3   S: 6   I: 7   (19)

          ~ May play any Hellfire Club Special Cards. ~

     * BRASS  {X}                              E: 7   F: 5   S: 6   I: 3   (21)

     * CRYSTAL  {X}                            E: 7   F: 4   S: 3   I: 3   (17)

          ~ May play any Inhumans Special Cards. ~

     * DAEMONITE VOODOO  {X}                   E: 3   F: 6   S: 7   I: 2   (18)

          ~ May play any Voodoo Special Cards. ~

     * FUTURE BACKLASH  {X}                    E: 6   F: 4   S: 3   I: 7   (20)

          ~ May play any Backlash Special Cards. ~

     * GOLDEN AGE WOLVERINE  {X}               E: 3   F: 7   S: 4   I: 5   (19)

          ~ May play any Wolverine Special Cards. ~

     * TEAM X  {X}                             E: 5   F: 7   S: 6   I: 5   (23)

          ~ May play any Non-One-Per-Deck Wolverine, Sabretooth, or Maverick

                Special Cards. ~

     * WYNONNA EARP  {X}                       E: 2   F: 7   S: 3   I: 6   (18)

    WHERE THEY WERE AVAILABLE: Marvel Vs. Wildstorm trading card inserts, 1 per

      6 packs (Summer 1997)

      ____________________________________________________________________

 

  * HILLSHIRE FARM EXPANSION  ( 20 )

     * DOPPELGANGER HERO CARD {C}              E: 1   F: 3   S: 6          (10)

          ~ Doppelganger may play any Spider-Man Specials. ~

     * Any Hero ALIEN SYMBIOTE (AL) {C}

        Symbiotic bonding! Remove 1 hit from the Permanent Record of any hero.

     * Carnage COMBAT CHAOS (BT) {C}

        Opponent’s Energy Power cards do not count in the Venture total for

            this battle.

     * Doctor Octopus KILLER CRUSH (AP) {C}

        Acts as a level 6 Strength attack. Cannot be defended by a card with an

            Energy icon.

     * Hobgoblin FRIGHTENING VISAGE (AI) {C}

        Target hero must discard 1 placed Universe card of Hobgoblin’s choice.

     * Mysterio MISDIRECTION (AD) {C}

        Avoid 1 Energy attack.

     * Rhino STAMPEDE (BU) {C}

        Rhino may combine Strength Power cards level 1 thru 4 for a single

            attack. May be blocked as a whole or in parts.

     * Scarlet Spider SCARLET SAVIOR (AD) {C}

        Teammate may avoid 1 attack.

     * Spider-Man OVER THE EDGE (AE) {C}

        Acts as a level 4 Fighting attack. May combine with 1 Strength card

            for a single attack.

     * Venom LETHAL PROTECTOR (AC) {C}

        Attack made on teammate is now made on Venom, who may defend it.

    WHERE THEY WERE AVAILABLE: Lunch ‘N Munch food inserts, 2 per box; Mail-in

      redemption sealed pack included, in addition to all of the above, the

      following cards all with new PowerSurge paperstock and 1996 Copyright

      date on back side:

          REPRINTED 3-SKILL HERO CARDS:  BLACK CAT, DOCTOR OCTOPUS, HOBGOBLIN,

          MYSTERIO, RHINO, SCARLET SPIDER, SILVER SABLE, SPIDER-MAN, VENOM;

          REPRINTED UNIVERSE CARD: GENERATOR (6 ENERGY TO USE +1, ELECTRO)

      (Summer 1996)

      ____________________________________________________________________

 

  * ONSLAUGHT EXPANSION (Marvel Comic Book Inserts)  ( 35 )

     * DARK BEAST HERO CARD  {R}               E: 1   F: 6   S: 5   I: 7   (19)

          ~ Dark Beast may play any Beast Specials. ~

     * HOLOCAUST HERO CARD  {R}                E: 7   F: 2   S: 6   I: 2   (17)

     * ONSLAUGHT HERO CARD  {R}                E: 8   F: 2   S: 6   I: 7   (23)

     * POST HERO CARD  {R}                     E: 1   F: 6   S: 4   I: 6   (17)

           WHERE THEY WERE ALSO AVAILABLE: Marvel Ultra Onslaught trading card

              inserts, 1 per 9 packs (Fall 1996)

     * Holocaust APOCALYPTIC MINION (GF) {VR}

        Move all hits from Holocaust’s Hits from Current Battle into Permanent

            Record. Affects Venture Total.

     * Holocaust CONSUME LIFEFORCE (AL) {VR}

        Acts as a level 5 Energy attack. If successful, remove 1 hit from

            Holocaust’s Permanent Record.

     * Holocaust DEATH CANNON (AQ) {VR} [OPD]

        Acts as a level 8 Energy, Strength, Fighting, or Intellect attack.

     * Holocaust DEVASTATE (GG) {VR} [OPD]

        All cards currently in opponent’s Dead Pile are removed from game.

     * Holocaust IMPERVIOUS CRYSTAL (AG) {VR}

        Avoid 1 attack.

     * Holocaust OTHERWORLDLY EVIL (AO) {VR}

        Negate the effect of any 1 Special card played by opponent.

     * Onslaught BAPTISM BY FIRE (GC) {VR} [OPD]

        Remove 1 hit from the Permanent Record of Onslaught or teammate for

            every card in the Defeated Missions Pile.

     * Onslaught DARK ENIGMA (GB) {VR} [OPD]

        Acts as a level 7 Intellect attack. If successful, opponent must move

            1 Mission card from the Completed Missions Pile to the Reserve

            Missions Pile.

     * Onslaught MERCILESS CONQUEROR (GE) {VR}

        KO any one of Onslaught’s teammates. All of teammates’ (=>TEAMMATE’S)

            Hits from Current Battle are discarded and do not get added to

            Venture Total for this battle.

     * Onslaught MUTANT GESTALT (GD) {VR}

        Acts as a level 5 Fighting attack. If successful, acts as a level 1

            Energy and (=>OR) Strength Hit.

     * Onslaught PSYCHIC ABSORPTION (GA) {VR}

        Target opponent may not play Specials for remainder of battle.

     * Onslaught RAW POWER (AR) {VR}

        Acts as a level 7 Fighting attack.

     * Post GATHER INFO (GK) {VR}

        Move all of target opponent’s Hits from Permanent Record into Hits from

            Current Battle. Affects Venture total.

     * Post HERALD OF ONSLAUGHT (GJ) {VR}

        Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May

            make 1 additional attack.

     * Post LETHAL TESTER (GH) {VR}

        Post may attack any Front Line teammate using 1 of opponent’s Placed

            cards. Teammate may defend.

     * Post OBFUSCATE (GI) {VR}

        Post is not affected by Event cards for remainder of game.

     * Post PROTECTIVE PLATES (CW) {VR} [OPD]

        Avoid 1 attack. Post may not be attacked for remainder of battle.

     * Post STRATEGIC ASSAULT (GL) {VR} [OPD]

        Sort through opponent’s Draw Pile. Choose any 1 card and remove it from

            game. Reshuffle Draw Pile.

    ASSAULT ON ONSLAUGHT EVENT CARDS

     * DO OR DIE!  {VR}                        Elektra & Gateway

        Before discarding, take one card from your hand and put it on the

            bottom of the Draw Pile.

     * FIGHTING SPIRIT LIVES!  {VR}            Juggernaut

        All Special cards in your hand may be played by any Hero, for remainder

            of battle.

     * HELPING HANDS  {VR}                     Black Panther

        Draw two cards after the Discard Phase. Do not discard if duplicates.

     * ON THE MOVE  {VR}                       Captain America & Falcon

        No Intellect Power cards may be played this battle. Affected Power

            cards are not discarded.

     * SPY DISCOVERED!  {VR}                   Thing

        After placing, reveal any 4 cards in your hand to your opponent.

    WHERE THEY WERE AVAILABLE: Amazing Spider-Man #416, Cable #36,

      Excalibur #102, Incredible Hulk #446, The Sensational Spider-Man #9,

      Spectacular Spider-Man #239, 2099: World of Tomorrow #2, X-Factor #127,

      X-Force #59, X-Man #20, 2 per comic (all October 1996, issues directly

      following ending of the Onslaught saga)

  * ASSAULT ON ONSLAUGHT MISSION SET

     * 1  {R}  Unity in Chaos                  Professor X

     * 2  {R}  Incredible Forces               The Hulk

     * 3  {R}  Child of the Future             Franklin Richards

     * 4  {R}  Display of Power                Apocalypse & Cable

     * 5  {R}  Sphere of Influence             Bastion

     * 6  {R}  Desperate Union                 Rogue & Magneto

     * 7  {R}  Ground Zero                     Onslaught

    WHERE THEY WERE AVAILABLE: Marvel Ultra Onslaught trading card inserts, 1

      per 9 packs (Fall 1996); IQ OverPower wrapper redemption mail-away offer

      set (1996-97)

     ____________________________________________________________________

 

  * Spawn FINITE POWER (ZY) {X} [OPD]

        Play on Target Character as an attack. For remainder of battle, Target

            Character may not attack unless Opponent also discards 2 cards per

            attack. Cards may be Placed or in Hand.

    WHERE IT WAS AVAILABLE: Wizard World Convention (Chicago, Illinois, July

      1998); Correctly cut version as local tournament prize (1999)

     ____________________________________________________________________

 

  * ANY-POWER LEVEL 5 POWER CARD  {R} [OPD]    Black Cat

    WHERE IT WAS AVAILABLE: Combo Magazine #24 (January 1997)

     ____________________________________________________________________

 

  * UNIVERSE: CAPTAIN UNIVERSE CARD  {C}

      +1 to any Special card that contains an icon. May not be combined with a

          “One Per Deck” Special. Bonus counts toward damage and venture total.

    WHERE IT WAS AVAILABLE: Wizard Magazine #58 (June 1996); Inquest

      Magazine #14 (June 1996)

     ____________________________________________________________________

 

  * ANY MISSION HIDEOUT DISCOVERED! EVENT CARD  {U}  Silver Sable

        Discard all placed Teamwork Universe cards. No Teamwork Universe cards

            may be played this battle.

    WHERE IT WAS AVAILABLE: GenCon ’96 (Milwaukee, Wisconsin, August 1996)

     ____________________________________________________________________

 

  * AGE OF APOCALYPSE MUTANT REBELS HELD CAPTIVE! EVENT CARD  {X}

        No Strength Power cards may be played this battle. (missing text about

            discards and Jean Grey & Dark Beast: TM and (c) 1996 text)

    WHERE IT WAS AVAILABLE: Wizard Magazine #57 (May 1996); Wizard Wolverine

      Tribute Edition Magazine (Fall 1996)

     ____________________________________________________________________

 

  * INFESTATION INCIDENT ALIEN CREATURE RAMPAGES! EVENT CARD  {X}

        All Heroes KO’d this battle may continue to fight and are not discarded

            until the end of the battle. (missing Professor X: TM and (c) text)

    WHERE IT WAS AVAILABLE: Inquest Magazine #13 (January 1996)

_______________________________________________________________________________

 

C H E C K L I S T   C O D E   K E Y

 

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)

=>     Actual => correction or official errata

(H)    Hero (DC Character designation)

(V)    Villain (DC Character designation)

~ ~    Inherent Ability text

{C}    Common rarity level within same expansion

{U}    Uncommon rarity level within same expansion

{R}    Rare rarity level within same expansion

{VR}   Very Rare rarity level within same expansion

{X}    Unspecified rarity level

[OPD]  One Per Deck designation

_______________________________________________________________________________