* WOLVERINE FIGHTING 6 PROTOTYPE CARD {R}
Level 6 Fighting Power card with word “Fighting” along both sides under
icons and the character name “Wolverine” on bottom left corner
WHERE IT WAS AVAILABLE: Ventura Magazine Vol. 2, #2 (Mar./Apr. 1996);
OverPower Legion insert, Monthly Venture No. 5 (November 1996)
____________________________________________________________________
* OVERPOWER LEGION EXCLUSIVE HERO CARDS ( 2 )
* GALACTUS {VR} E: 8 F: 8 S: 8 (24)
WHERE IT WAS AVAILABLE: Monthly Venture No. 2 (April 1996)
* BEYONDER {VR} E: i F: i S: i I: i (28)
~ May play any Specials cards. ~ [iNFINITIES; match active teammates]
(of active or KO’d Teammates, except any One Per Decks.)
WHERE IT WAS AVAILABLE: Monthly Venture No. 6 (March 199(6)7)
____________________________________________________________________
* WARLOCK HERO CARD {R} E: 7 F: 6 S: 4 I: 6 (23)
WHERE IT WAS AVAILABLE: Wizard Magazine #96 (August 1999); Inquest Gamer
Magazine #52 (August 1999)
____________________________________________________________________
* OVERSIZED 5″-by-7″ ORIGINAL HERO PLACARDS ( 39 )
* APOCALYPSE {X} E: 6 F: 4 S: 4 (14)
* BEAST {X} E: 1 F: 5 S: 6 (12)
* BISHOP {X} E: 5 F: 6 S: 4 (15)
* CABLE {X} E: 6 F: 5 S: 6 (17)
* CAPTAIN AMERICA {X} E: 1 F: 7 S: 5 (13)
* CARNAGE {X} E: 3 F: 7 S: 5 (15)
* COLOSSUS {X} E: 4 F: 4 S: 7 (15)
* CYCLOPS {X} E: 7 F: 4 S: 3 (14)
* DEADPOOL {X} E: 3 F: 7 S: 4 (14)
* DOCTOR DOOM {X} E: 7 F: 6 S: 6 (19)
* DR. OCTOPUS {X} E: 3 F: 6 S: 5 (14)
* ELEKTRA {X} E: 2 F: 6 S: 5 (13)
* GAMBIT {X} E: 6 F: 5 S: 4 (15)
* HOBGOBLIN {X} E: 2 F: 6 S: 3 (11)
* HULK {X} E: 2 F: 4 S: 8 (14)
* HUMAN TORCH {X} E: 6 F: 3 S: 3 (12)
* INVISIBLE WOMAN {X} E: 6 F: 3 S: 3 (12)
* IRON MAN {X} E: 7 F: 6 S: 6 (19)
* JEAN GREY {X} E: 7 F: 4 S: 3 (14)
* JUBILEE {X} E: 6 F: 3 S: 1 (10)
* MAGNETO {X} E: 8 F: 1 S: 2 (11)
* MR. FANTASTIC {X} E: 3 F: 6 S: 3 (12)
* MYSTIQUE {X} E: 6 F: 4 S: 2 (12)
* OMEGA RED {X} E: 2 F: 6 S: 4 (12)
* PROFESSOR X {X} E: 8 F: 2 S: 1 (11)
* PSYLOCKE {X} E: 5 F: 6 S: 4 (15)
* PUNISHER {X} E: 4 F: 7 S: 4 (15)
* RHINO {X} E: 1 F: 4 S: 7 (12)
* ROGUE {X} E: 5 F: 3 S: 7 (15)
* SABRETOOTH {X} E: 1 F: 8 S: 5 (14)
* SILVER SURFER {X} E: 7 F: 4 S: 5 (16)
* SPIDER-MAN {X} E: 6 F: 7 S: 6 (19)
* SPIDER-WOMAN {X} E: 4 F: 2 S: 6 (12)
* STORM {X} E: 7 F: 4 S: 3 (14)
* THING {X} E: 1 F: 4 S: 8 (13)
* THOR {X} E: 4 F: 3 S: 6 (13)
* VENOM {X} E: 6 F: 6 S: 7 (19)
* WAR MACHINE {X} E: 4 F: 3 S: 7 (14)
* WOLVERINE {X} E: 2 F: 8 S: 4 (14)
WHERE THEY WERE AVAILABLE: Wizard Magazine #52 Mail-away offer (December
1995); Inquest Magazine #8 Mail-away offer (December 1995); OverPower
Legion Monthly Venture No. 4 Mail-away offer (Summer 1996)
____________________________________________________________________
* ORIGINAL MARVEL ANY HERO CARDS (Marvel Comic Book Inserts) ( 5 )
* DEATH FROM ABOVE (AA) {R} [OPD]
Sauron swoops in and makes a level 4 Fighting attack! Any hero may make
1 additional attack
* GAMMA TERROR (AR) {R} [OPD]
Abomination rampages! Acts as a level 7 Strength attack
* GOD OF MISCHIEF (AF) {R} [OPD]
Loki’s Evil Magic! Opponent -3 to venture total for this battle
* GUARDIAN ANGEL (AG) {R} [OPD]
Archangel gives warning. Any hero may avoid 1 attack
* UNLUCKY AT LOVE (AM) {R} [OPD]
Spurned by the Black Cat! Any 1 of opponent’s heroes is -2 to defense
for remainder of battle
WHERE THEY WERE AVAILABLE: Amazing Spider-Man #406, Avengers #391,
Captain America #444, Excalibur #90, Fantastic Four #405,
Green Goblin #1, Incredible Hulk #434, Iron Man #321, Spider-Man #63,
Starjammers (Limited) #1, Uncanny X-Men #325, Web of Spider-Man #128,
X-Factor #115, X-Force #47, X-Man #8, X-Men #45, 1 per comic (all
October 1995 with “Free Inside: OverPower Game Card” on top right
corner of cover)
____________________________________________________________________
* MARVEL ANY HERO CARDS (Magazine Inserts) ( 3 )
* CONFUSION (DB) {R} [OPD] Wolverine
Avoids all attacks from 1 Teamwork card, or target hero must discard 1
placed Teamwork card.
WHERE IT WAS AVAILABLE: Inquest Magazine #9 (January 1996)
* SAVAGE LAND (DF)=>(BL) {R} [OPD] Sauron
On your turn, play before opponent concedes. Opponent may not concede
battle. This card may be placed.
WHERE IT WAS AVAILABLE: Combo Magazine #13 (February 1996)
* WEB-HEADED WIZARD (BQ) {R} [OPD]
Immediately exchange this card for any 1 card in Dead Pile
WHERE IT WAS AVAILABLE: Wizard Magazine #50 (October 1995)
____________________________________________________________________
* DC ANY CHARACTER CARDS ( 6 )
* ARKHAM ASYLUM (BC) (V) {X} [OPD]
Play when opponent’s Hero is KO’d. Reserve must skip a battle before
entering.
WHERE IT WAS AVAILABLE: Berkeley Games Distributor Exclusive
(Winter 1996)
* THE BATCAVE (AJ) (H) {X} [OPD]
You may look at top 3 cards in opponent’s Draw Pile.
WHERE IT WAS AVAILABLE: Combo Magazine #23 (November 1996)
* DEAL WITH THE DEVIL (BW) (V) {X} [OPD]
Opponent must discard top 2 cards from Draw Pile into Dead Pile.
WHERE IT WAS AVAILABLE: Tuff Stuff’s Collect Magazine (November 96)
* THE FORTRESS OF SOLITUDE (EN) (H) {X} [OPD]
Play on your turn to concede battle. All Mission cards Ventured this
battle return to piles they were Ventured from. This card may be
placed.
WHERE IT WAS AVAILABLE: WarGames West Distributor Exclusive (Winter
1996); Monthly Venture No. 7 (April 97)
* JUSTICE LEAGUE OF AMERICA (AC) (H) {X} [OPD]
Attack made on Front Line Character is now made on any other Front Line
character.
WHERE IT WAS AVAILABLE: Sanctioned tournament door prize (1997)
* URBAN HUNTERS (BE) (H) {X} [OPD]
Any Front Line Character may make 1 attack after opponent has conceded
the battle. Opponent may defend.
WHERE IT WAS AVAILABLE: DC Comics offices SASE offer (Spring 1997)
____________________________________________________________________
* OVERPOWER POWERSURGE INVINCIBLES (Toy Biz Action Figure Inserts) ( 4 )
* ADAM WARLOCK HERO CARD {VR} E: 7 F: 2 S: 5 (14)
WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Adam Warlock Figure
* Adam Warlock COSMIC ALLIANCE (FE) {VR}
Acts as a level 3 Fighting attack. Each Front Line teammate may make 1
additional attack.
WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Scarlet Spider
* Adam Warlock ENERGY BARRAGE (AR) {VR}
Acts as a level 7 Energy attack.
WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Night Armor Iron Man
* Adam Warlock SOUL GEM (FD) {VR} [OPD]
Only Adam Warlock and target opponent may attack or defend this battle.
WHERE IT WAS AVAILABLE: Kay-Bee Toys Exclusive Bone Claws Wolverine
(Winter 1996)
____________________________________________________________________
* DC HOLOGRAM CHARACTER CARDS ( 6 )
* BATMAN AVENGER (H) {X} E: 4 F: 8 S: 4 I: 4 (20)
~ Batman’s MultiPower cards are +1 vs. any Character with a Villain
code. ~
* BATMAN DETECTIVE (H) {X} E: 4 F: 4 S: 4 I: 8 (20)
~ Batman may play Comm. Gordon & G.C.P.D. “Sting Operation” Special.~
* CATWOMAN WHIPLASH (V) {X} E: 3 F: 7 S: 3 I: 4 (17)
~ Catwoman’s Fighting Power cards are +1 vs. any Character with a
Hero code. ~
* COMM. JAMES GORDON (H) {X} E: 5 F: 6 S: 4 I: 5 (20)
~ Comm. Gordon & G.C.P.D. are +2 to Venture Total each battle. ~
* RA’S AL GHUL SWORD MASTER (V) {X} E: 4 F: 7 S: 4 I: 5 (20)
~ Basic Universe cards are an additional +1 when used by Ra’s Al
Ghul. ~
* TWO-FACE CRIMEBOSS (V) {X} E: 6 F: 3 S: 3 I: 6 (18)
~ Two-Face may play “Flip of the Coin” from Reserve. ~
WHERE THEY WERE AVAILABLE: Batman Holo Series trading card inserts, 1 per
72 packs (Winter 1996)
____________________________________________________________________
* MARVEL VS. WILDSTORM CHROMIUM HERO CARDS ( 8 )
* BLACK KING {X} E: 3 F: 3 S: 6 I: 7 (19)
~ May play any Hellfire Club Special Cards. ~
* BRASS {X} E: 7 F: 5 S: 6 I: 3 (21)
* CRYSTAL {X} E: 7 F: 4 S: 3 I: 3 (17)
~ May play any Inhumans Special Cards. ~
* DAEMONITE VOODOO {X} E: 3 F: 6 S: 7 I: 2 (18)
~ May play any Voodoo Special Cards. ~
* FUTURE BACKLASH {X} E: 6 F: 4 S: 3 I: 7 (20)
~ May play any Backlash Special Cards. ~
* GOLDEN AGE WOLVERINE {X} E: 3 F: 7 S: 4 I: 5 (19)
~ May play any Wolverine Special Cards. ~
* TEAM X {X} E: 5 F: 7 S: 6 I: 5 (23)
~ May play any Non-One-Per-Deck Wolverine, Sabretooth, or Maverick
Special Cards. ~
* WYNONNA EARP {X} E: 2 F: 7 S: 3 I: 6 (18)
WHERE THEY WERE AVAILABLE: Marvel Vs. Wildstorm trading card inserts, 1 per
6 packs (Summer 1997)
____________________________________________________________________
* HILLSHIRE FARM EXPANSION ( 20 )
* DOPPELGANGER HERO CARD {C} E: 1 F: 3 S: 6 (10)
~ Doppelganger may play any Spider-Man Specials. ~
* Any Hero ALIEN SYMBIOTE (AL) {C}
Symbiotic bonding! Remove 1 hit from the Permanent Record of any hero.
* Carnage COMBAT CHAOS (BT) {C}
Opponent’s Energy Power cards do not count in the Venture total for
this battle.
* Doctor Octopus KILLER CRUSH (AP) {C}
Acts as a level 6 Strength attack. Cannot be defended by a card with an
Energy icon.
* Hobgoblin FRIGHTENING VISAGE (AI) {C}
Target hero must discard 1 placed Universe card of Hobgoblin’s choice.
* Mysterio MISDIRECTION (AD) {C}
Avoid 1 Energy attack.
* Rhino STAMPEDE (BU) {C}
Rhino may combine Strength Power cards level 1 thru 4 for a single
attack. May be blocked as a whole or in parts.
* Scarlet Spider SCARLET SAVIOR (AD) {C}
Teammate may avoid 1 attack.
* Spider-Man OVER THE EDGE (AE) {C}
Acts as a level 4 Fighting attack. May combine with 1 Strength card
for a single attack.
* Venom LETHAL PROTECTOR (AC) {C}
Attack made on teammate is now made on Venom, who may defend it.
WHERE THEY WERE AVAILABLE: Lunch ‘N Munch food inserts, 2 per box; Mail-in
redemption sealed pack included, in addition to all of the above, the
following cards all with new PowerSurge paperstock and 1996 Copyright
date on back side:
REPRINTED 3-SKILL HERO CARDS: BLACK CAT, DOCTOR OCTOPUS, HOBGOBLIN,
MYSTERIO, RHINO, SCARLET SPIDER, SILVER SABLE, SPIDER-MAN, VENOM;
REPRINTED UNIVERSE CARD: GENERATOR (6 ENERGY TO USE +1, ELECTRO)
(Summer 1996)
____________________________________________________________________
* ONSLAUGHT EXPANSION (Marvel Comic Book Inserts) ( 35 )
* DARK BEAST HERO CARD {R} E: 1 F: 6 S: 5 I: 7 (19)
~ Dark Beast may play any Beast Specials. ~
* HOLOCAUST HERO CARD {R} E: 7 F: 2 S: 6 I: 2 (17)
* ONSLAUGHT HERO CARD {R} E: 8 F: 2 S: 6 I: 7 (23)
* POST HERO CARD {R} E: 1 F: 6 S: 4 I: 6 (17)
WHERE THEY WERE ALSO AVAILABLE: Marvel Ultra Onslaught trading card
inserts, 1 per 9 packs (Fall 1996)
* Holocaust APOCALYPTIC MINION (GF) {VR}
Move all hits from Holocaust’s Hits from Current Battle into Permanent
Record. Affects Venture Total.
* Holocaust CONSUME LIFEFORCE (AL) {VR}
Acts as a level 5 Energy attack. If successful, remove 1 hit from
Holocaust’s Permanent Record.
* Holocaust DEATH CANNON (AQ) {VR} [OPD]
Acts as a level 8 Energy, Strength, Fighting, or Intellect attack.
* Holocaust DEVASTATE (GG) {VR} [OPD]
All cards currently in opponent’s Dead Pile are removed from game.
* Holocaust IMPERVIOUS CRYSTAL (AG) {VR}
Avoid 1 attack.
* Holocaust OTHERWORLDLY EVIL (AO) {VR}
Negate the effect of any 1 Special card played by opponent.
* Onslaught BAPTISM BY FIRE (GC) {VR} [OPD]
Remove 1 hit from the Permanent Record of Onslaught or teammate for
every card in the Defeated Missions Pile.
* Onslaught DARK ENIGMA (GB) {VR} [OPD]
Acts as a level 7 Intellect attack. If successful, opponent must move
1 Mission card from the Completed Missions Pile to the Reserve
Missions Pile.
* Onslaught MERCILESS CONQUEROR (GE) {VR}
KO any one of Onslaught’s teammates. All of teammates’ (=>TEAMMATE’S)
Hits from Current Battle are discarded and do not get added to
Venture Total for this battle.
* Onslaught MUTANT GESTALT (GD) {VR}
Acts as a level 5 Fighting attack. If successful, acts as a level 1
Energy and (=>OR) Strength Hit.
* Onslaught PSYCHIC ABSORPTION (GA) {VR}
Target opponent may not play Specials for remainder of battle.
* Onslaught RAW POWER (AR) {VR}
Acts as a level 7 Fighting attack.
* Post GATHER INFO (GK) {VR}
Move all of target opponent’s Hits from Permanent Record into Hits from
Current Battle. Affects Venture total.
* Post HERALD OF ONSLAUGHT (GJ) {VR}
Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May
make 1 additional attack.
* Post LETHAL TESTER (GH) {VR}
Post may attack any Front Line teammate using 1 of opponent’s Placed
cards. Teammate may defend.
* Post OBFUSCATE (GI) {VR}
Post is not affected by Event cards for remainder of game.
* Post PROTECTIVE PLATES (CW) {VR} [OPD]
Avoid 1 attack. Post may not be attacked for remainder of battle.
* Post STRATEGIC ASSAULT (GL) {VR} [OPD]
Sort through opponent’s Draw Pile. Choose any 1 card and remove it from
game. Reshuffle Draw Pile.
ASSAULT ON ONSLAUGHT EVENT CARDS
* DO OR DIE! {VR} Elektra & Gateway
Before discarding, take one card from your hand and put it on the
bottom of the Draw Pile.
* FIGHTING SPIRIT LIVES! {VR} Juggernaut
All Special cards in your hand may be played by any Hero, for remainder
of battle.
* HELPING HANDS {VR} Black Panther
Draw two cards after the Discard Phase. Do not discard if duplicates.
* ON THE MOVE {VR} Captain America & Falcon
No Intellect Power cards may be played this battle. Affected Power
cards are not discarded.
* SPY DISCOVERED! {VR} Thing
After placing, reveal any 4 cards in your hand to your opponent.
WHERE THEY WERE AVAILABLE: Amazing Spider-Man #416, Cable #36,
Excalibur #102, Incredible Hulk #446, The Sensational Spider-Man #9,
Spectacular Spider-Man #239, 2099: World of Tomorrow #2, X-Factor #127,
X-Force #59, X-Man #20, 2 per comic (all October 1996, issues directly
following ending of the Onslaught saga)
* ASSAULT ON ONSLAUGHT MISSION SET
* 1 {R} Unity in Chaos Professor X
* 2 {R} Incredible Forces The Hulk
* 3 {R} Child of the Future Franklin Richards
* 4 {R} Display of Power Apocalypse & Cable
* 5 {R} Sphere of Influence Bastion
* 6 {R} Desperate Union Rogue & Magneto
* 7 {R} Ground Zero Onslaught
WHERE THEY WERE AVAILABLE: Marvel Ultra Onslaught trading card inserts, 1
per 9 packs (Fall 1996); IQ OverPower wrapper redemption mail-away offer
set (1996-97)
____________________________________________________________________
* Spawn FINITE POWER (ZY) {X} [OPD]
Play on Target Character as an attack. For remainder of battle, Target
Character may not attack unless Opponent also discards 2 cards per
attack. Cards may be Placed or in Hand.
WHERE IT WAS AVAILABLE: Wizard World Convention (Chicago, Illinois, July
1998); Correctly cut version as local tournament prize (1999)
____________________________________________________________________
* ANY-POWER LEVEL 5 POWER CARD {R} [OPD] Black Cat
WHERE IT WAS AVAILABLE: Combo Magazine #24 (January 1997)
____________________________________________________________________
* UNIVERSE: CAPTAIN UNIVERSE CARD {C}
+1 to any Special card that contains an icon. May not be combined with a
“One Per Deck” Special. Bonus counts toward damage and venture total.
WHERE IT WAS AVAILABLE: Wizard Magazine #58 (June 1996); Inquest
Magazine #14 (June 1996)
____________________________________________________________________
* ANY MISSION HIDEOUT DISCOVERED! EVENT CARD {U} Silver Sable
Discard all placed Teamwork Universe cards. No Teamwork Universe cards
may be played this battle.
WHERE IT WAS AVAILABLE: GenCon ’96 (Milwaukee, Wisconsin, August 1996)
____________________________________________________________________
* AGE OF APOCALYPSE MUTANT REBELS HELD CAPTIVE! EVENT CARD {X}
No Strength Power cards may be played this battle. (missing text about
discards and Jean Grey & Dark Beast: TM and (c) 1996 text)
WHERE IT WAS AVAILABLE: Wizard Magazine #57 (May 1996); Wizard Wolverine
Tribute Edition Magazine (Fall 1996)
____________________________________________________________________
* INFESTATION INCIDENT ALIEN CREATURE RAMPAGES! EVENT CARD {X}
All Heroes KO’d this battle may continue to fight and are not discarded
until the end of the battle. (missing Professor X: TM and (c) text)
WHERE IT WAS AVAILABLE: Inquest Magazine #13 (January 1996)
_______________________________________________________________________________
C H E C K L I S T C O D E K E Y
(XX) Special card two-letter codes (reference: OverPower Specials Guide)
=> Actual => correction or official errata
(H) Hero (DC Character designation)
(V) Villain (DC Character designation)
~ ~ Inherent Ability text
{C} Common rarity level within same expansion
{U} Uncommon rarity level within same expansion
{R} Rare rarity level within same expansion
{VR} Very Rare rarity level within same expansion
{X} Unspecified rarity level
[OPD] One Per Deck designation
_______________________________________________________________________________