M O N U M E N T A L O P H E R O E S (Energy-Fighting-Strength-Intellect)
Hero/Character Grid (Total) Inherent Ability
THE ACOLYTES 7-6-3-3 (19)
ADAM WARLOCK 7-2-5-6 (20)
ALPHA FLIGHT 4-7-4-6 (21)
DARK BEAST 1-6-5-7 (19) May play any Beast Specials
DOPPELGANGER 3-6-6-1 (16) May play any Spider-Man Specials
THE ENFORCERS 3-6-4-3 (16) May have 2 Specials Placed, not duplicates
THE HAND 2-8-3-6 (19)
THE HELLFIRE CLUB 6-4-4-7 (21)
HOLOCAUST 7-2-6-2 (17)
HYDRA 5-6-5-5 (21) 17-Points for Tournament Deckbuilding
THE INHUMANS 8-4-5-4 (21)
THE KREE 6-5-4-7 (22)
THE MARAUDERS 7-7-3-2 (19)
THE MORLOCKS 6-3-8-2 (19)
NEW WARRIORS 6-6-5-5 (22) Draw 2 Cards when KO’d. Keep Duplicates.
ONSLAUGHT 8-2-6-7 (23)
POST 1-6-4-6 (17) May not be attacked by card from a Location
THE REAVERS 5-7-6-3 (21)
THE SERPENT SOCIETY 3-6-6-3 (18) May play Tactic cards from Reserve
THE SHI’AR 5-4-3-8 (20)
THE STARJAMMERS 3-7-4-5 (19) May have 2 Power cards Placed, not dups
X-BABIES 5-5-4-1 (15) Not Spect or Cum KO’d with Power cards
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B R E A K D O W N O F M N O V E R P O W E R C A R D S
22 Characters ( 16 Team + 6 previous promo Reprint )
118 Special Cards ( 1 Any Character + 6 for each Team + 18 for some previous
Characters + 3 previous promo Reprint )
30 Location Cards
36 Power Cards ( All M + E + F + S + I reprinted with new artwork )
26 Universe Cards ( 16 Teamwork + 10 Ally )
20 Tactic Cards ( 20 Double Shot )
14 Mission Cards ( 7 for each of 2 New Missions )
+ 23 Event Cards ( 6 for each of 2 New Missions + 1 for each of 11 Old )
—-
289 Monumental OverPower Cards
—-
292 including The Hellfire Club Tessa Special miscoded AA instead of JA &
Sebastian Shaw Special without tiny TM after SHAW, and The Shi’ar
Lillandra Special with misplaced apostrophe (“against The Sh’iar”)!
_______________________________________________________________________________
H E R O / C H A R A C T E R C A R D S A N D S P E C I A L C A R D S
ANY CHARACTER
* BASTION (ZZ) <MN> {VR} [OPD]
Negate the effect of any 1 Special card. This card may be Placed. If
Placed, may only negate an “Any Hero/Character” Special.
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* THE ACOLYTES <MN> {R} Energy : 7 Fighting : 6 Strength : 3 Intellect : 3
* EXODUS (AE) <MN> {U}
Acts as a level 4 Any-Power attack, may combine with 1 Energy,
Fighting, Strength, or Intellect Power card for a single attack.
* FABIAN CORTEZ (HX) <MN> {VR} [OPD]
Acolytes team is +1 to all numeric Special cards for remainder of
battle. Bonus not applied to damage or Venture total. May be played
from Reserve.
* RUSTY COLLINS (LC) <MN> {U}
Acts as a level 4 Energy attack against Target Character, or a level 8
Any-Power attack against Target Battlesite.
* SENYAKA (JF) <MN> {VR} [OPD]
All Any-Power cards on Target Character’s Permanent Record become
Energy cards for remainder of game.
* SKIDS (AD) <MN> {U}
Avoid any attack made with a Power Card.
* UNUSCIONE (LB) <MN> {U}
Avoid 1 attack from a Battlesite. Acolytes may not be attacked from a
Battlesite for remainder of battle.
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* ADAM WARLOCK <MN>{VR} Energy : 7 Fighting : 2 Strength : 5 Intellect : 6
* COSMIC ALLIANCE (FE) <MN> {U}
Acts as a level 3 Fighting attack. Each Front Line teammate may make 1
additional attack.
* ENERGY BARRAGE (AR) <MN> {U}
Acts as a level 7 Energy attack.
* SOUL GEM (FD) <MN> {VR} [OPD]
Only Adam Warlock and Target Character may attack, be attacked, or
defend this battle.
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* ALPHA FLIGHT <MN> {R} Energy : 4 Fighting : 7 Strength : 4 Intellect : 6
* AROURA (HF) <MN> {C}
Acts as a level 4 Fighting or Energy attack.
* GUARDIAN (AG)=>(AD) <MN> {U}
Teammate may avoid 1 attack.
* PUCK (EJ) <MN> {U}
Acts as a level 2 Strength attack. If successful, acts as a level 8
Energy Power card.
* SASQUATCH (HR) <MN> {VR} [OPD]
Acts as a level 9 Strength or Intellect attack.
* SHAMAN (CK) <MN> {VR} [OPD]
Play in current battle to resurrect any KO’d teammate next battle.
Teammate is discarded at end of next battle.
* SNOWBIRD (FB) <MN> {U}
Draw top card from Draw Pile. If drawn card is an attack. Alpha Flight
may use it, if drawn card is not an attack, discard it to the Dead
Pile.
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BANSHEE
* INTERPOL (JC) <MN> {U}
Acts as a level 5 Intellect attack. Banshee may play 1 additional
Special card.
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BLOB
* AVALANCHE (AE) <MN> {U}
Acts as a level 4 Energy attack. May combine with 1 Strength card for a
single attack.
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CABLE
* BLAQUESMITH (EL) <MN> {VR} [OPD]
Acts as a level 7 Intellect attack. If successful, Target Character may
not use cards with an Intellect icon for remainder of battle.
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CAPTAIN AMERICA
* SHARON CARTER (JC) <MN> {U}
Acts as level 5 Energy attack. Captain America may play 1 additional
Special card.
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* DARK BEAST <MN> {R} Energy : 1 Fighting : 6 Strength : 5 Intellect : 7
~ May play any Beast Specials. ~
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* DOPPELGANGER <MN>{VR} Energy : 3 Fighting : 6 Strength : 6 Intellect : 1
~ May play any Spider-Man Specials. ~
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* THE ENFORCERS <MN>{R} Energy : 3 Fighting : 6 Strength : 4 Intellect : 3
~ May have 2 Special cards Placed. May not be duplicates. ~
* FANCY DAN (GD) <MN> {U}
Acts a level 5 Fighting attack. If successful, acts as a level 1
Strength or Intellect Power Card.
* HAMMER HARRISON (AB) <MN> {C}
Acts a level 4 Fighting attack. May make 1 additional Fighting attack.
* MR. BIG (AW) <MN> {VR} [OPD]
Play in the current battle. Enforcers are +6 to Venture total for next
battle.
* MONTANA (AX) <MN> {U}
Enforcers and Target Character may not attack for remainder of battle.
* OX (AP) <MN> {U}
Acts as a level 6 Strength attack. Cannot be defended by a card with an
Intellect icon.
* SNAKE MARSTON (CD) <MN> {U}
Only attacks made with Universe cards may be played against Enforcers
for remainder of battle.
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FORGE
* NAZE (JI) <MN> {U}
Play during battle. At end of battle, Opponent may not move any Mission
cards from the Defeated Missions Pile.
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GREEN GOBLIN
* HARRY OSBORNE (LI) <MN> {VR} [OPD]
Discard all cards Placed to Green Goblin and remove all Hits in Green
Goblin’s Permanent Record.
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* THE HAND <MN> {VR} Energy : 2 Fighting : 8 Strength : 3 Intellect : 6
* DISSOLVING CORPSES (JJ) <MN> {VR} [OPD]
Discard 1 Power card usable by The Hand to remove all Hits from The
Hand’s Permanent Record of equal or lesser value.
* KIRIGI (LG) <MN> {U}
Play during battle. In the battle that The Hand is KO’d The Hand may
continue to fight and are not discarded until the end of the
battle.
* LORD DAITO (DM) <MN> {U}
The Hand’s Intellect Power cards are +2 for remainder of battle.
* NINJA (CC) <MN> {U}
Acts as a level 6 Any-Power card. May be used to attack or defend. May
not be combined with Universe cards.
* SHINOBI SHAW (JF) <MN> {VR} [OPD]
All Any-Power cards on Target Character’s Permanent Record become
Intellect cards for remainder of game.
* SNAKEROOT (HN) <MN> {U}
Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO.
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* THE HELLFIRE <MN> {R} Energy : 6 Fighting : 4 Strength : 4 Intellect : 7
CLUB
* HELLFIRE SOLDIERS (AA) <MN> {C}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* MADELYNE PRYOR (HI) <MN> {VR} [OPD]
The Hellfire Club may Place and play any Jean Grey Special cards for
remainder of game.
* SEBASTIAN SHAW (LO) <MN> {U}
* SEBASTIAN SHAW (LO) <MN> <SD> {U} (ERROR: no tiny TM after SHAW)
Avoid 1 attack with a Strength icon. Sebastian Shaw may draw 1 card
from the top of the Draw Pile. Discard duplicates.
* SELENE (EL) <MN> {VR} [OPD]
Acts as a level 7 Energy attack. If successful Target Character may not
use cards with an Energy icon for remainder of battle.
* TESSA (JA) <MN> {VR} [OPD]
* TESSA (AA) <MN> <SD> {VR} [OPD]
Discard one MultiPower Power card usable by The Hellfire Club to draw 4
cards from top of the Draw Pile. Keep duplicates.
* TREVOR FITZROY (IB) <MN> {U}
Opponent must discard all Placed Tactic cards, and is -3 to Venture
total.
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HENRY PYM
* ULTRON 1 (JC) <MN> {U}
Acts as a level 1 Energy, Fighting, Strength, or Intellect attack.
Henry Pym may play 1 additional Special card.
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* HOLOCAUST <MN> {R} Energy : 7 Fighting : 2 Strength : 6 Intellect : 2
____________________________________________________________________
HULK
* BETTY BANNER (CN) <MN> {C}
No Intellect Power cards may be played against Hulk for remainder of
battle.
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* HYDRA <MN> {R} Energy : 5 Fighting : 6 Strength : 5 Intellect : 5
~ Counts as 17-Points for Tournament Deckbuilding. ~
* A.I.M. (AT) <MN> {VR} [OPD]
Draw 1 card, do not discard if duplicate.
* BARON VON STRUCKER (AY) <MN> {VR} [OPD]
Hydra’s Fighting and Intellect Ratings increase to 7 for remainder of
game.
* FENRIS (LC) <MN> {U}
Acts as a level 4 Energy attack against Target Character, or a level 8
Any-Power attack against Target Battlesite.
* HYDRA AGENTS (LF) <MN> {C}
Target Character must discard 1 Placed Tactic card.
* MADAME HYDRA (IE) <MN> {VR} [OPD]
Play during battle. At end of battle, opponent may only move 1 Mission
card. Other Mission cards return to pile Ventured from.
* M.O.D.O.K. (AA) <MN> {C}
Acts as a level 4 Intellect attack. May make 1 additional attack.
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ICEMAN
* OPAL TANAKA (AF) <MN> {U}
Add 3 to Venture total for this battle.
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* THE INHUMANS <MN> {R} Energy : 8 Fighting : 4 Strength : 5 Intellect : 4
* BLACK BOLT (AQ) <MN> {VR} [OPD]
Acts as a level 8 Energy, Strength, Fighting, or Intellect attack.
* GORGON (CZ) <MN> {VR} [OPD]
Acts as a level 4 Strength attack. If successful, Target Character must
discard all Placed cards into Dead Pile.
* KARNAK (LC) <MN> {U}
Acts as a level 4 Fighting attack against Target Character, or a level
8 Any-Power attack against Target Battlesite.
* LOCKJAW (DS) <MN> {U}
Choose one Inhumans Special from Draw Pile and place in hand. Cannot be
a duplicate. Reshuffle Draw Pile.
* MEDUSA (AV) <MN> {VR} [OPD]
Target Character may not attack for remainder of battle.
* TRITON (LE) <MN> {U}
Target Character may not use Tactic cards for the remainder of battle.
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JUGGERNAUT
* FOXFIRE (JC) <MN> {U}
Acts as a level 5 Energy attack. Juggernaut may play 1 additional
Special card.
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KINGPIN
* THE ROSE (JC) <MN> {U}
Acts as a level 5 Fighting attack. Kingpin may play 1 additional
Special card.
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* THE KREE <MN> {R} Energy : 6 Fighting : 5 Strength : 4 Intellect : 7
* COLONEL YON-ROGG (GF) <MN> {VR} [OPD]
Move all Hits from Current Battle into the Permanent Records of all
Characters. Affects Venture total.
* INTERSTELLAR EMPIRE (AR) <MN> {U}
Acts as a level 7 Fighting attack.
* PRIME MINISTER ZAREK (LP) <MN> {U}
Play in the current battle. Negates the effect of all Event cards in
the next battle. Both players may still redraw for played Event
cards
* RONAN THE ACCUSER (EL) <MN> {VR} [OPD]
Acts as a level 7 Strength attack. If successful, Target Character may
not use cards with a Strength icon for remainder of battle.
* SENTRY (DT) <MN> {VR} [OPD]
Kree may not be attacked by a Power card with the same value as any
Power cards on Kree’s Permanent Record for remainder of game.
* SUPREME INTELLIGENCE (IF) <MN> {U}
Play when opponent concedes battle. Kree’s team may discard any number
of cards to top of Draw Pile.
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* THE MARAUDERS <MN>{R} Energy : 7 Fighting : 7 Strength : 3 Intellect : 2
* ARC LIGHT (LM) <MN> {U}
Acts as a level 7 Any-Power attack. +3 when used to attack a
Battlesite. Bonus counts toward damage.
* BLOCKBUSTER (AR) <MN> {U}
Acts as a level 7 Strength attack.
* HARPOON (EG) <MN> {VR} [OPD]
Acts as a level 5 Energy attack. If successful, opponent must discard
all Special cards from hand.
* MALICE (BQ) <MN> {VR} [OPD]
Play during battle. Marauders may exchange this card for any 1 Special
card in Dead Pile not playable by Marauders and play it
immediately.
* SCALPHUNTER (LK) <MN> {U}
Marauders may attack the Reserve Character for the remainder of battle.
Reserve may defend.
* VERTIGO (LN) <MN> {U}
Any attack made on Marauders or teammate may be made on Front Line
Character of Marauders’ choice for remainder of battle. Character
may defend.
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* THE MORLOCKS <MN>{VR} Energy : 6 Fighting : 3 Strength : 8 Intellect : 2
* CALIBAN (LJ) <MN> {VR}
Choose one Activator card from Draw Pile and place in hand. Cannot be a
duplicate. Reshuffle Draw Pile.
* CALLISTO (BA) <MN> {U}
Acts as a level 3 Strength attack. Can only be defended by a card with
an Energy icon.
* ERG (AN) <MN> {U}
Acts as a level 6 Energy attack. May be used against Character in
Reserve, who may defend.
* MASQUE (DQ) <MN> {VR} [OPD]
Target Character’s hits to K.O. number is decreased by 5 points for
remainder of game.
* SUNDER (AA) <MN> {C}
Acts as a level 5 Any-Power attack. May make 1 additional attack.
* TAR BABY (EX) <MN> {U}
Target Character may not use cards with a Strength icon for remainder
of battle.
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* NEW WARRIORS <MN> {R} Energy : 6 Fighting : 6 Strength : 5 Intellect : 5
~ Draw 2 Cards from Draw Pile when KO’d. Keep Duplicates. ~
* FIRESTAR (LQ) <MN> {VR} [OPD]
Acts as a level 4 Energy attack. If successful, may make 1 additional
Energy attack against same Character. Additional attack may not
be defended.
* JUSTICE (AG) <MN> {U}
Avoid 1 attack
* KYMAERA (AA) <MN> {C}
Acts a level 4 Fighting attack. May make 1 additional attack.
* NIGHT THRASHER (HF) <MN> {C}
Acts as a level 4 Intellect or Strength attack.
* NOVA (LA) <MN> {VR} [OPD]
Target Battlesite must discard 1 Placed card chosen at random.
* SPEEDBALL (LC) <MN> {U}
Acts as a level 4 Strength attack against Target Character, or a level
8 Any-Power attack against Target Battlesite.
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NICK FURY
* DUM DUM DUGAN (LO) <MN> {U}
Avoid 1 attack with an Energy icon. Nick Fury may draw 1 card from the
top of the Draw Pile. Discard duplicates.
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* ONSLAUGHT <MN> {R} Energy : 8 Fighting : 2 Strength : 6 Intellect : 7
____________________________________________________________________
* POST <MN> {R} Energy : 1 Fighting : 6 Strength : 4 Intellect : 6
~ May not be attacked by any card from a Location. ~
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* THE REAVERS <MN> {R} Energy : 5 Fighting : 7 Strength : 6 Intellect : 3
* BONE BREAKER (AR) <MN> {U}
Acts as a level 7 Energy attack.
* CYBORGS (AA) <MN> {C}
Acts as a level 4 Fighting attack. May make 1 additional attack.
* DEATHSTRIKE (GL) <MN> {VR} [OPD]
Sort through opponent’s Draw Pile. Choose any 1 card and remove it from
game. Reshuffle Draw Pile.
* DONALD PIERCE (AO) <MN> {U}
Negates the effect of any 1 Special card played by opponent.
* PRETTY BOY (BJ) <MN> {VR} [OPD]
Reavers may not be attacked for remainder of battle.
* SKULL BUSTER (BA) <MN> {VR} [OPD]
Acts as a level 2 Energy, Strength, or Fighting attack. Can only be
defended by a defensive Special card.
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RED SKULL
* CROSSBONES (JC) <MN> {U}
Acts as a level 5 Strength attack. Red Skull may play 1 additional
Special card.
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* THE SERPENT <MN> {R} Energy : 3 Fighting : 6 Strength : 6 Intellect : 3
SOCIETY ~ May play Tactic cards from Reserve. ~
* ANACONDA (JF) <MN> {VR} [OPD]
All Any-Power cards on Target Character’s Permanent Record become
Strength cards for remainder of game.
* ASP (BM) <MN> {VR} [OPD]
Acts as a level 7 Strength attack. If successful, Target Character may
not attack for remainder of battle.
* COBRA (AO) <MN> {U}
Negates the effect of any 1 Special card played by opponment.
* DEATH ADDER (EJ) <MN> {U}
Acts as a level 2 Strength attack. If successful, acts as a level 8
Energy Power card.
* DIAMOND BACK (AA) <MN> {C}
Acts as a level 5 Any-Power attack. May make 1 additional attack.
* SIDEWINDER (AG)=>(AD) <MN> {U}
Teammate may avoid 1 attack.
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SHADOWCAT
* DOUG RAMSEY (BZ) <MN> {VR} [OPD]
Opponent must reveal hand and play open handed for remainder of battle.
____________________________________________________________________
* THE SHI’AR <MN> {R} Energy : 5 Fighting : 4 Strength : 3 Intellect : 8
* DEATHBIRD (AA) <MN> {C}
Acts as a level 5 Any-Power attack. May make 1 additional attack.
* D’KEN (AF) <MN> {U}
Add 3 to Shi’ar Venture total, or opponent -3 to Venture total for this
battle.
* GLADIATOR (CC) <MN> {VR} [OPD]
Acts as a level 8 Strength Power card. May be used to attack or defend.
May not be combined with Universe cards.
* LILLANDRA (AH) <MN> <SD> {U}
No cards with an Intellect icon may be played against The Shi’ar for
remainder of battle.
* LILLANDRA (AH) <MN> {U} (ERROR: apostrophe misplaced in text’s Shi’ar)
No cards with an Intellect icon may be played against The Sh’iar for
remainder of battle.
* M’KRANN CRYSTAL (AJ) <MN> {VR} [OPD]
Shi’ar may look at top 6 cards in opponent’s Draw Pile.
* WARSTAR (JF) <MN> {VR} [OPD]
All Any-Power cards on Target Character’s Permanent Record become
Fighting cards for remainder of game.
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SILVER SURFER
* SHALLA BAL (AL) <MN> {U}
Remove 1 hit from Silver Surfer’s Permanent Record.
____________________________________________________________________
* THE <MN> {R} Energy : 3 Fighting : 7 Strength : 4 Intellect : 5
STARJAMMERS ~ May have 2 Power cards placed. May not be duplicates. ~
* BINARY (HN) <MN> {VR} [OPD]
Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO.
* CH’OD (AE) <MN> {U}
Acts as a level 4 Strength attack. Teammate may combine with 1 Energy
card for a single attack.
* CORSAIR (AE) <MN> {U}
Acts as a level 4 Energy attack. May combine with 1 Intellect card for
a single attack.
* HEPZIBAH (AD) <MN> {C}
Starjammers may avoid any numerical attack.
* KEEYAH (HQ) <MN> {U} [OPD]
Draw 3 cards. Discard duplicates.
* RAZA (CH) <MN> {VR} [OPD]
Target Character must discard all Placed cards and may not attack for
remainder of battle.
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THING
* AUNT PETUNIA (FA) <MN> {U}
Thing may not attack or be attacked for remainder of battle.
____________________________________________________________________
WAR MACHINE
* PEPPER POTTS (JM) <MN> {VR} [OPD]
War Machine may move 1 Mission Card from the Defeated Missions Pile to
the Reserve Missions Pile.
____________________________________________________________________
WHITE QUEEN
* THE HELLIONS (LA) <MN> {VR} [OPD]
Target Battlesite must discard 1 Placed card chosen at random.
____________________________________________________________________
* X-BABIES <MN> {R} Energy : 5 Fighting : 5 Strength : 4 Intellect : 1
~ May not be Spectrum or Cumulative KO’d with Power cards ~
* LI’L COLOSSUS (HO) <MN> {U}
Acts as a level 6 Strength attack. If successful opponent -4 to Venture
total.
* LI’L CYCLOPS (LH) <MN> {VR} [OPD]
Play during battle. Next battle X-Babies may Venture up to 4 Mission
cards with no penalty. May not Venture more than 4 Mission cards.
* LI’L DAZZLER (AG) <MN> {U}
Avoid 1 attack.
* LI’L LONGSHOT (AO) <MN> {U}
Negates the effect of any 1 Special card played by opponent.
* LI’L ROGUE (LD) <MN> {VR} [OPD]
Opponent may not attack or defend with cards from Battlesite for
remainder of battle.
* LI’L WOLVIE (LC) <MN> {U}
Acts as a level 4 Fighting attack against Target Character, or level 8
Any-Power attack against Target Battlesite.
_______________________________________________________________________________
L O C A T I O N C A R D S
* ASTEROID “M” <MN> {U}
MAGNETO, QUICKSILVER, SCARLET WITCH, MYSTIQUE, BLOB, ROGUE
~ For every Value of 2 or less on Character’s Power Grid, that Character
may not be Spectrum KO’d by that Power Type. ~
* AVALON <MN> {VR}
MAGNETO, BISHOP, COLOSSUS, PROFESSOR X, CABLE, ACOLYTES
~ During the Discard Phase, Opponent may remove 1 Hit from any
Character. ~
* AVENGERS MANSION <MN> {U}
CAPTAIN AMERICA, HENRY PYM, HULK, BLACK WIDOW, THOR, VISION
~ Avengers Mansion Team may use Tactic Doubleshot cards, with normal
contribution, to avoid any attack. ~
* BLUE AREA OF THE MOON <MN> {U}
INHUMANS, KREE, SHI’AR, JEAN GREY, QUICKSILVER, CRYSTAL
~ Blue Area Team’s Energy Power Cards are -2 to Blue Area Team’s Venture
Total when they Hit. ~
* THE CONCRETE JUNGLE <MN> {U}
DAREDEVIL, NEW WARRIORS, PUNISHER, KINGPIN, SERPENT SOCIETY, SILVER SABLE
~ The Concrete Jungle Team’s Universe: Training cards are an additional
+1 to attack, +2 to defense. ~
* THE DAILY BUGLE <MN> {R}
BLACK CAT, SCARLET SPIDER, SPIDER-MAN, VENOM, GREEN GOBLIN, SCORPION
~ Daily Bugle Team may not play any MultiPower Power cards. ~
* THE DANGER ROOM <MN> {U}
BISHOP, GAMBIT, ROGUE, BEAST, ICEMAN, ANGEL
~ During Discard phase, replace each unusable Power card with 1 card
from Draw Pile. Discard Duplicate & Unusable cards. ~
* DEPARTMENT H <MN> {U}
WOLVERINE, SABRETOOTH, DEADPOOL, ALPHA FLIGHT, OMEGA RED, MAVERICK
~ Department H Team’s Universe: Teamwork card bonuses are an additional
+1. ~
* FALL’S EDGE COMPOUND <MN> {R}
FORGE, MYSTIQUE, SABRETOOTH, STRONG GUY, HAVOK, POLARIS
~ All of Opponent’s Universe: Teamwork Card attacks are -1 ~
* FOUR FREEDOMS PLAZA <MN> {C}
HUMAN TORCH, INVISIBLE WOMAN, MR. FANTASTIC, NAMOR, SHE-HULK, THING
~ For each Value of 4 or less on Character’s Power Grid, Character’s
Power cards are +1 to defense, & any attack made on FF Plaza
character may be moved to any other character. ~
* THE HELLICARRIER <MN> {U}
BLACK WIDOW, DOC SAMSON, NICK FURY, RED SKULL, CAPTAIN AMERICA, HYDRA
~ Helicarrier Team’s Energy Power Cards are +1 to defense, +3 to defense
against any attack from a Battlesite. ~
* HELL’S KITCHEN <MN> {C}
DAREDEVIL, ENFORCERS, KINGPIN, THE HAND, ELEKTRA, GHOST RIDER
~ Before every Discard Phase. Hell’s Kitchen Team may switch the Reserve
Character with any Front line Character. ~
* LATVERIA <MN> {U}
DOCTOR DOOM, SILVER SURFER, MR. FANTASTIC, INVISIBLE WOMAN, HUMAN TORCH,
THING
~ Latveria Team’s Reserve Character may enter battle immediately upon KO
of Front Line Character. ~
* MADRIPOOR <MN> {U}
WOLVERINE, PSYLOCKE, ELEKTRA, OMEGA RED, MANDARIN, THE HAND
~ All of Opponent’s Universe: Teamwork Card Bonuses are +0. ~
* MARVEL MANHATTEN <MN> <SD> {C}
ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
~ During the Discard Phase, Marvel Manhatten Team may discard 1 Placed
card. ~
* MARVEL UNIVERSE <MN> <SD> {C}
ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
~ Opponent’s Team is -1 to Venture Total per Battle. ~
* MOJOWORLD <MN> {C}
LONGSHOT, MOJO, PSYLOCKE, X-BABIES, DAZZLER, SHATTERSTAR
~ During Discard Phase, Mojoworld Team may remove 1 Special Card Hit
from any Character. ~
* MORLOCK TUNNELS <MN> {R}
MR. SINISTER, STORM, SABRETOOTH, THE MARAUDERS, MORLOCKS, DARK BEAST
~ Morlock Tunnels Team may not use Universe: Training cards. ~
* MUIR ISLAND <MN> {C}
COLOSSUS, NIGHTCRAWLER, SHADOWCAT, PROFESSOR X, BANSHEE, CAPTAIN BRITAIN
~ During Discard Phase, Muir Island Team may remove 1 Power Card Hit,
level 1-2, from any Character. ~
* ONSLAUGHT’S CITADEL <MN> {R}
SENTINELS, POST, HOLOCAUST, ONSLAUGHT, DARK BEAST, X-MAN
~ Onslaught’s Citadel Team may only draw 7 cards during the Draw
phase. ~
* THE OUTBACK <MN> {U}
REAVERS, WOLVERINE, JUBILEE, SENTINELS, LONGSHOT, DAZZLER
~ The Outback Team’s Intellect Power Cards are an additional +2 to
Venture Total when they Hit. ~
* OUTER SPACE <MN> {R}
BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI’AR, STARJAMMERS
~ Outer Space team may not Place any Universe cards. ~
* RAVENCROFT <MN> {U}
RHINO, DR. OCTOPUS, HOBGOBLIN, CARNAGE, MYSTERIO, GREEN GOBLIN
~ Opponent’s MultiPower Power cards do not count for Spectrum KO against
Ravencroft Team. ~
* SANCTUM SANCTORUM <MN> {R}
DR. STRANGE, ADAM WARLOCK, SILVER SURFER, GHOST RIDER, MEPHISTO, BARON
MORDO
~ Sanctum Sanctorum Team may not have a Battlesite. ~
* THE SAVAGE LAND <MN> {R}
NICK FURY, MAGNETO, ROGUE, WOLVERINE, SAURON, KA-ZAR
~ Opponent may make 1 attack after Savage Land Team has conceded the
battle. Savage Land Team may defend. ~
* “SHIP” <MN> {U}
APOCALYPSE, CYCLOPS, JEAN GREY, ANGEL, BEAST, ICEMAN
~ “Ship” Team Hits to KO is 25 points, unless otherwise altered. ~
* STARK ENTERPRISES <MN> {U}
HAWKEYE, IRON MAN, SCARLET WITCH, SPIDER-WOMAN, WAR MACHINE, CAPTAIN
AMERICA
~ For every Value of 3 or less on Character’s Power Grid, that Character
may not be Cumulative KO’d by that Power Type. ~
* THE VAULT <MN> {U}
JUGGERNAUT, SERPENT SOCIETY, RHINO, VENOM, THE MARAUDERS, HOBGOBLIN
~ The Vault’s Team may keep duplicate Level 2 Power Cards of different
Power Types. ~
* WUNDAGORE MOUNTAIN <MN> {U}
DOCTOR DOOM, OMEGA RED, QUICKSILVER, SCARLET WITCH, NIGHTCRAWLER, COLOSSUS
~ Wundagore Mountain Team may not Venture more than 2 Mission Cards per
battle. ~
* X-MANSION <MN> {U}
WHITE QUEEN, CYCLOPS, PROFESSOR X, JEAN GREY, CABLE, DOMINO
~ X-Mansion Team may combine Strength Power Cards level 1-4 with any
Doubleshot card. Does not affect Power Grids. ~
_______________________________________________________________________________
P O W E R C A R D S
MULTIPOWER <MN>
* 1M {C} Man-Thing
* 2M {C} Howard the Duck
* 3M {U} ROM
* 4M {R} Mimic
ENERGY <MN>
* 1E {C} Vulture
* 2E {C} Puma
* 3E {C} Pyro
* 4E {C} Ghost Rider
* 5E {C} Psylocke
* 6E {U} Iceman
* 7E {U} Sunfire
* 8E {R} Dark Phoenix
FIGHTING <MN>
* 1F {C} Wasp
* 2F {C} Absorbing Man
* 3F {C} Storm
* 4F {C} Ka-Zar
* 5F {C} Iron Fist
* 6F {U} Black Panther
* 7F {U} Bullseye
* 8F {R} Weapon X
STRENGTH <MN>
* 1S {C} Mole Man
* 2S {C} Rogue
* 3S {C} Falcon
* 4S {C} Moon Knight
* 5S {C} Spider-Man
* 6S {U} Thunderbird
* 7S {U} Hercules
* 8S {R} Hulk
INTELLECT <MN>
* 1I {C} Drax the Destroyer
* 2I {C} Abomination
* 3I {C} Puppet Master
* 4I {C} Captain Mar-Vell
* 5I {C} Loki
* 6I {U} Iron Man
* 7I {U} Beast
* 8I {R} Dracula
_______________________________________________________________________________
U N I V E R S E C A R D S
TEAMWORK
ENERGY
* 6E FI +1+2 <MN> {C} Firestar, Nova, Namorita
* 6E SI +1+2 <MN> {C} Black Bolt, Gorgon, Medusa
* 7E SI +2+2 <MN> {C} Li’l Dazzler, Li’l Colossus, Li’l Cyclops
FIGHTING
* 6F EI +1+2 <MN> {C} Serpent Society
* 7F EI +2+2 <MN> {C} The Hand
* 7F SI +2+2 <MN> {C} Starjammers
STRENGTH
* 6S EI +1+2 <MN> {C} Doppelganger, Shriek, Demogoblin
* 6S FI +1+2 <MN> {C} Blockbuster, Harpoon, Mr. Sinister
* 7S EI +2+2 <MN> {C} Sunder, Erg, Masque
* 8S FI +2+3 <MN> {C} Juggernaut, Deadpool, Black Tom
INTELLECT
* 6I EF +1+2 <MN> {C} Adam Warlock, Gamorra, Pip
* 6I FS +1+2 <MN> {C} Guardian, Puck, Sasquatch
* 7I EF +2+2 <MN> {C} Sebastian Shaw, Trevor Fitzroy, Selene
* 7I ES +2+2 <MN> {C} Supreme Intelligence, Ronan, Kree
* 8I EF +2+3 <MN> {C} Lilandra, Gladiator, Deathbird
* 8I ES +2+3 <MN> {C} Docotor Doom, Namor, Magneto
ALLY
ENERGY
* 5E 3E <MN> {R} Franklin Richards (Mr. Fantastic)
* 6E 1E <MN> {C} Lockheed (Shadowcat)
* 7E 2E <MN> {C} Toro (Human Torch)
FIGHTING
* 5F 3F <MN> {R} Wong (Dr. Strange)
* 7F 2F <MN> {C} Yukio (Wolverine)
STRENGTH
* 5S 3S <MN> {R} Stick (Elektra)
* 7S 2S <MN> {C} Wyatt Wingfoot (She-Hulk)
INTELLECT
* 5I 3I <MN> {R} J. Jonah Jameson (Spider-Man)
* 6I 1I <MN> {C} Franklin “Foggy” Nelson (Daredevil)
* 7I 2I <MN> {C} Valerie Cooper (Forge)
_______________________________________________________________________________
T A C T I C C A R D S
DOUBLE SHOT
ENERGY
* 6E 4E 6F E <MN> {C} Human Torch & Spider-Man
* 6E 4E 6F S <MN> {C} Mojo & Longshot
* 6E 4E 6S E <MN> {C} Dr. Strange & Silver Surfer
* 6E 4E 6I F <MN> {C} Spider-Woman & Iron Man
* 6E 4E 6I S <MN> {C} Mr. Fantastic & Invisible Woman
FIGHTING
* 6F 4F 6E F <MN> {C} Bishop & Gambit
* 6F 4F 6E I <MN> {C} Rhino & Electro
* 6F 4F 6S E <MN> {C} Spider-Man & Venom
* 6F 4F 6S F <MN> {C} Gambit & Rogue
* 6F 4F 6I E <MN> {C} Nightcrawler & Mystique
STRENGTH
* 6S 4S 6E F <MN> {C} Vision & Scarlet Witch
* 6S 4S 6E I <MN> {C} Shadowcat & Colossus
* 6S 4S 6F E <MN> {C} Psylocke & Rogue
* 6S 4S 6F I <MN> {C} Spider-Man & Silver Sable
* 6S 4S 6I E <MN> {C} Namor & Invisible Woman
INTELLECT
* 6I 4I 6E F <MN> {C} Beast & Iceman
* 6I 4I 6E S <MN> {C} Iron Man & Thor
* 6I 4I 6F E <MN> {C} Captain America & Black Widow
* 6I 4I 6S F <MN> {C} Daredevil & Spider-Man
* 6I 4I 6S I <MN> {C} Hulk & She-Hulk
_______________________________________________________________________________
M I S S I O N C A R D S A N D E V E N T C A R D S
AGE OF APOCALYPSE
Event: <MN>
* TIMEWARPER! {R} Legion
For remainder of battle, each Player may either take his turn or Place
1 card.
____________________________________________________________________
ANNIHILATION AFFAIR
Event: <MN>
* DEEP COVER OPERATIVE {R} Sharon Carter
After Placing, reveal any 1 card in your hand that contains an
Intellect icon to your opponent.
____________________________________________________________________
ASSAULT ON ONSLAUGHT
Event: <MN>
* FUEL FOR THE MACHINE {R} X-Man
Sort through Draw Pile card by card. Put the first card with more than
one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
____________________________________________________________________
* THE COMING OF GALACTUS <MN> <SD>
* 1 {C} Watcher Warns the Earth Uatu
* 2 {C} The Heroes Charge into Battle! Thing & Human Torch
* 3 {C} Are Their Efforts for Naught? Human Torch
* 4 {C} The Heroes Rally! Invisible Girl
* 5 {C} Galactus Sends in His Minions! Mr. Fantastic
* 6 {C} The Herald of Galactus! Silver Surfer
* 7 {C} The Devourer of Worlds! Galactus
* Events: <MN>
* COORDINATED EFFORT {U} Invisible Girl
All Tactic cards with an Intellect icon are +1 this battle.
* DESPERATE GAMBLE {R} Mr. Fantastic
Players must Venture two Mission cards this battle. Event is ignored
if both players cannot Venture two Mission cards.
* EVERYONE HAS A PART TO PLAY {U} Human Torch
Activator cards may be exchanged for any Special card beneath a
Battlesite for remainder of battle.
* GALACTIC BUSY WORK {U} Punisher & Mr. Fantastic
All attacks made with a Strength icon must be made against the same
Front Line character this battle, until Character is KO’d.
* HERALD BETRAYS GALACTUS {R} Silver Surfer
No Universe: Ally cards may be played this battle.
* HEROIC EFFORT {U} Thing
Player with more Hits in the Permanent Record of his Front Line
characters goes first this battle.
____________________________________________________________________
THE CROSSING
Event: <MN>
* REBIRTH! {R} Wasp
For each Character KO’d this battle, that Character’s Team is +3 to
Venture Total.
____________________________________________________________________
DARK PHOENIX SAGA
Event: <MN>
* MARSHALING FORCES {R} Storm
All attacks from each Teamwork card must be made against the same Front
Line character this battle, until character is KO’d.
____________________________________________________________________
FATAL ATTRACTIONS
Event: <MN>
* MISGUIDED EFFORTS {R} Rusty Collins
All Tactic cards with an Energy icon are +1 this battle.
____________________________________________________________________
INFESTATION INCIDENT
Event: <MN>
* PROTECT THE QUEEN! {R} Brood Queen Conover
All Power Cards are +1 when used for defense this battle.
____________________________________________________________________
INFINITY GAUNTLET
Event: <MN>
* WITNESS TO THE HORRORS! {R} Starfox
Each player may not concede until they have taken 1 Turn.
____________________________________________________________________
MAXIMUM CARNAGE
Event: <MN>
* SHORT-CIRCUITED! {R} Deathlok
All Tactic cards with a Fighting icon are +1 this battle.
____________________________________________________________________
* SECRET WARS <MN> <SD>
* 1 {C} From Humble Beginnings. Molecule Man
* 2 {C} Heroes Assemble! Avengers
* 3 {C} The Start of Something Big! Spider-Man
* 4 {C} Alliances and Enemies! Wasp & Magneto
* 5 {C} Evil Revealed! Doctor Doom
* 6 {C} Would-Be Rulers. Klaw & Dr. Doom
* 7 {C} Power Unleashed! Beyonder & Dr. Doom
* Events: <MN>
* AMBUSHED! {U} Wrecker
Choose one of opponent’s Front Line characters. All attacks on chosen
character are at +1 for remainder of battle.
* AT LAST, CONTROL! {R} Ben Grimm
Do not discard any duplicate Special cards this battle.
* CAUGHT UNAWARE! {U} Captain Marvel
No cards may be Placed this battle.
* CHARMED {R} Enchantress
Choose one Front Line character. Chosen character may not attack
opponent’s chosen character. Event is ignored if either player has
only 1 Front Line character.
* EMPATHIC HEALING {U} Colossus
Exchange all Hits in the Permanent Record of one character with all
Hits in the Permanent Record of any Front Line teammate.
* KEEPS GOING & GOING {U} Ultron
MultiPower Power cards do not count in the Venture total for this
battle.
____________________________________________________________________
SEPARATION ANXIETY
Event: <MN>
* PARTING SUCH SWEET SORROW {R} Carnage
Choose 1 Front Line Character. Chosen Character must discard all Placed
cards and cannot Place any cards this battle.
____________________________________________________________________
SINS OF THE FUTURE
Event: <MN>
* PATH OF DESTRUCTION! {R} Colossus
After Placing, reveal any 1 card in your hand that contains a Strength
icon to your opponent.
_______________________________________________________________________________
O T H E R M O N U M E N T A L O P C O L L E C T I B L E I T E M S
RULES OF PLAY INSTRUCTION BOOKLET
* MONUMENTAL OVERPOWER Spider-Man cover <MN> <SD>
____________________________________________________________________
STARTER DECK contains 65 collectable cards & updated Rules of Play booklet
* MONUMENTAL MARVEL OVERPOWER Random Teams/Heroes <MN>
____________________________________________________________________
STARTER DISPLAY BOX
* MONUMENTAL Marvel Expansion ( 12 Starter Decks ) <MN>
____________________________________________________________________
BOOSTER DISPLAY BOX
* MONUMENTAL Marvel Expansion ( 36 packs, 15 cards each ) <MN>
_______________________________________________________________________________
C H E C K L I S T C O D E K E Y
(XX) Special card two-letter codes (reference: OverPower Specials Guide)
=> Actual => correction or official errata
~ ~ Inherent Ability text
<MN> Monumental Marvel expansion
<SD> Starter Deck exclusive insert
{C} Common rarity level
{U} Uncommon rarity level
{R} Rare rarity level
{VR} Very Rare rarity level
[OPD] One Per Deck designation